Element card · group Modded · atomic number 15,256, its rank
testing
Offline NA 153.66.141.222:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 84% in NA, and #378 of the duo servers (top 89%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 15:49 UTC, in 2d 6h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
How is testing configured, and what rules apply?
The name of testing carries no gather rate. You get up to 2 players per group (duo). survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.
Server facts
Which location is testing based in?
testing gives North America as its location, using the NA tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 153.66.141.222:28015 is the address it uses.
What Rust version does testing currently run?
Rust network protocol 2634 and build 166652 on Windows is what testing uses. The protocol must match for you to join; Steam will update your game.
How reliably does testing stay online?
Right now testing is offline, with its last appearance 10 days 12 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 18 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
How often does a wipe happen on testing, and at what time?
Estimated from weekly: 7 days after its last wipe is when testing next wipes. On Saturday 31 October at 15:49 UTC the next wipe falls due. Counting back, the current world began 18 days 17 hours ago. Weekly wipes are what its tags advertise.
Tags, lists
Which meanings sit behind the tags on testing?
These are the tags testing makes public for the server browser to read: gmvanilla (Game mode): Survival, vanilla style; mp20 (Max players): It has 20 slots; ts2 (Group limit): The team limit is 2; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen once a week; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon; NA (North America): North America is where the browser lists this server. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does testing come up?
You will find testing on the following Rust Data Lab lists: Duo Rust servers, Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.
Player counts
What position does testing hold among Rust servers?
testing is #15,256 on seven-day player hours, #1,560 in North America, and in the top 69% of all ranked servers. In the duo category it ranks #378.
What does the current player count on testing tell you?
The last recorded sighting of testing was 10 days 12 hours ago, and it is offline now.
How to join
What steps get you onto testing?
You can connect by pressing F1 in Rust and entering client.connect 153.66.141.222:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.