Element card · group Modded · atomic number 15,215, its rank
testing
Offline NA 153.66.141.225:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, top 84% in NA, and #376 of the duo servers (top 87%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 15:49 UTC, in 2d 1h. Its weekly schedule tag · low confidence
Coming wipes
- 2d 1hSat 31 Oct, 15:49 UTC
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 9d 1hSat 7 Nov, 15:49 UTC
- 16d 1hSat 14 Nov, 15:49 UTC
- 23d 1hSat 21 Nov, 15:49 UTC
- 30d 1hSat 28 Nov, 15:49 UTC
- 35d 4hThu 3 Dec, 19:00 UTCFW
- 37d 1hSat 5 Dec, 15:49 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 15:49 UTC18d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What rules has testing set, and what settings are in force?
Nothing in the name of testing gives a gather rate. A group can hold 2 players at most (duo). survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.
Server details
In what location does testing sit?
testing gives North America as its location, using the NA tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 153.66.141.225:28015 is the address it uses.
Which Rust version is testing on?
Rust network protocol 2634 and build 166652 on Windows is what testing uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does testing stay online?
Right now testing is offline, with its last appearance 15 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 9 October 2026.
Wipe schedule
How often does a wipe happen on testing, and at what time?
Following the tag is the best the prediction can do for testing, whose record holds too few wipes to confirm its schedule. The wipe after this one is due on Saturday 31 October at 15:49 UTC. The world it is running now dates from 18 days 22 hours ago. The tags state that wipes happen weekly.
On testing, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 1 players. 1 hours after the latest wipe, the crowd peaked.
Where it appears
How should you read the tags on testing?
The game's server browser reads the tags testing publishes, which are gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): Player slots: 20; ts2 (Group limit): The team limit is 2; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe comes every week; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework; NA (North America): North America is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does testing come up?
These themed Rust Data Lab lists carry testing: Duo Rust servers, Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.
Player counts
What position does testing hold among Rust servers?
Seven-day player hours place testing at #15,215 overall, #1,545 in North America and in the top 71% of ranked servers. The duo ranking puts it at #376.
How many players does testing have at the moment?
The last recorded sighting of testing was 15 days 11 hours ago, and it is offline now.
How to join
What steps get you onto testing?
You can connect by pressing F1 in Rust and entering client.connect 153.66.141.225:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.