Element card · group Modded · atomic number 16,408, its rank
Deep Sea Sask
Offline 156.236.84.141:28045 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Deep Sea Sask?
A procedural map of size 3,400 with seed 1410202462 runs on Deep Sea Sask, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What settings and rules apply on Deep Sea Sask?
No gather rate appears in the name of Deep Sea Sask. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.
About the server
In what location does Deep Sea Sask sit?
Nothing about a region is published by Deep Sea Sask. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 156.236.84.141:28045.
Which Rust version is Deep Sea Sask on?
Rust network protocol 2633 and build 165217 on Linux is what Deep Sea Sask uses. The protocol must match for you to join; Steam will update your game.
How dependable is Deep Sea Sask for staying online?
Deep Sea Sask is not online at the moment; the last sighting was 26 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 22 September 2026.
Wipes and resets
What is the wiping pattern on Deep Sea Sask?
An estimate from the force wipe puts the next wipe on Deep Sea Sask. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 35 days 14 hours ago. Its tags set out a wipe schedule of once a month.
Lists and tags
How should you read the tags on Deep Sea Sask?
gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Deep Sea Sask publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does Deep Sea Sask come up?
The Rust Data Lab lists that include Deep Sea Sask are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
How does Deep Sea Sask compare with other servers in the rankings?
Deep Sea Sask sits at #16,408 for seven-day player hours, placing it in the top 69% of ranked servers.
What does the current player count on Deep Sea Sask tell you?
The last recorded sighting of Deep Sea Sask was 26 days 21 hours ago, and it is offline now.
How to join
How can you connect to Deep Sea Sask?
In Rust, press F1 and enter client.connect 156.236.84.141:28045. Or click Launch Rust here to open Rust via Steam and connect automatically.
