Element card · group Modded · atomic number 7,041, its rank
Da Hood
Offline 157.85.85.130:26023 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 32% of all ranked servers, and #398 of the quad servers (top 48%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:10 UTC26d ago | 4 | – | running | 0 |
| Sun 27 Sep, 16:55 UTC32d ago | 1 | halved by day 3 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Da Hood?
The map on Da Hood is procedural at size 4,500 with seed 1768763, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has Da Hood set, and what settings are in force?
Nothing in the name of Da Hood gives a gather rate. You get up to 4 players per group (quad). Play runs as softcore, Facepunch's softer mode: part of your loot stays with you. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
Server details
Which location is Da Hood based in?
No region is published by Da Hood. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 157.85.85.130:26023 is the address it uses.
On what Rust version does Da Hood operate?
On Linux, Da Hood is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Da Hood for staying online?
Right now Da Hood is offline, with its last appearance 37 hours ago. According to the uptime it reports, the last restart was about 37 hours ago. It was online for 149 of 168 hours in the last 7 full days, which is 89% uptime. The first sighting by Rust Data Lab was on 27 September 2026.
How well does Da Hood perform?
Server fps averaged 72 over the last 48 hours, with 29 as the lowest. The entity count reached 119,829, including buildings, deployables and all other world items. Memory use peaked at 5,359 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe days
When does Da Hood wipe, and how often?
The record holds too few of Da Hood's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 23 hours ago.
On Da Hood, what happens when wipe day arrives?
At their busiest, recent wipes averaged 2 players. Peak numbers on the latest wipe came 25 hours in. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 3 when it didn't hold.
Tags, lists
Which meanings sit behind the tags on Da Hood?
The game's server browser reads the tags Da Hood publishes, which are gmsoftcore (Game mode): The rules are softcore, which is easier; mp20 (Max players): 20 is the slot count; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Da Hood come up?
The Rust Data Lab lists that include Da Hood are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Player numbers
Against other Rust servers, where does Da Hood place?
Player hours over the last week put Da Hood at #7,041, inside the top 32% of ranked servers. The quad ranking puts it at #398.
How many players does Da Hood have at the moment?
Da Hood is offline at the moment; the last sighting was 37 hours ago. Averaged over the past week: 0 players, peaking at 3.
Getting on
What steps get you onto Da Hood?
You can connect by pressing F1 in Rust and entering client.connect 157.85.85.130:26023, or by pressing Launch Rust here, which starts the game through Steam and joins for you.