Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h50 Sampled every 5 min

Element card · group Modded · atomic number 15,373, its rank

testing

Online NA 157.85.86.76:21595 checked 2h ago

duo weekly wipes moddedcarbon
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,373top 69% · #1531 in NA
Last wipe4d agoweekly schedule
Next wipe2d 20hSat 31 Oct, 16:01 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA, and #370 of the duo servers (top 88%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 16:01 UTC, in 2d 20h. Its weekly schedule tag · low confidence

usual gap4.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 2d 20hSat 31 Oct, 16:01 UTC
  2. 7d 23hThu 5 Nov, 19:00 UTCFW
  3. 9d 20hSat 7 Nov, 16:01 UTC
  4. 16d 20hSat 14 Nov, 16:01 UTC
  5. 23d 20hSat 21 Nov, 16:01 UTC
  6. 30d 20hSat 28 Nov, 16:01 UTC
  7. 35d 23hThu 3 Dec, 19:00 UTCFW
  8. 37d 20hSat 5 Dec, 16:01 UTC

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 16:01 UTC4d ago 0 – running 0
Sat 17 Oct, 15:10 UTC11d ago 1 halved by day 1 7 days 1
Fri 16 Oct, 10:42 UTC12d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustForNoobs.c… 11
    RustForNoobs.com | Solo/Duo | Weekly | US NA · duo · weekly · 101 on average 11/ 100
  2. 2 Ru RustForNoobs.c… 108
    RustForNoobs.com | Mondays | Solo/Duo | US NA · duo · weekly · 64 on average 108/ 125
  3. 3 Us US RustLife.ne… 0
    US RustLife.net | Solo/Duo | Fridays | Noob Friendly NA · duo · weekly · 3 on average 0/ 100
  4. 4 Wa WARBANDITS.GG … 2
    WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPED NA · duo · weekly · 3 on average 2/ 100
  5. 5 Us US RustLife.ne… 3
    US RustLife.net | Solo/Duo | Mondays | Noob Friendly NA · duo · weekly · 2 on average 3/ 100
  6. 6 Wa WARBANDITS.GG … 18
    WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED NA · duo · 2x · weekly · 147 on average 18/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on testing?

testing runs a procedural map of size 1,000 with seed 50000; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

What rules has testing set, and what settings are in force?

No gather rate appears in the name of testing. You get up to 2 players per group (duo). survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.

Server facts

In what location does testing sit?

testing gives North America as its location, using the NA tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 157.85.86.76:21595.

On what Rust version does testing operate?

On Linux, testing is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does testing stay up, and how reliable is its uptime?

At the moment, testing is online. According to the uptime it reports, the last restart was about 2 days 5 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 16 October 2026.

Does testing hold a steady performance?

Server fps averaged 239 over the last 48 hours, with 231 as the lowest. Buildings, deployables and everything else in the world added up to as many as 7,087 entities. The highest memory usage was 2,814 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

When does testing wipe, and how often?

Following the tag is the best the prediction can do for testing, whose record holds too few wipes to confirm its schedule. The wipe after this one is due on Saturday 31 October at 16:01 UTC. The world it is running now dates from 4 days 3 hours ago. Weekly wipes are what its tags advertise.

How does testing look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

Which meanings sit behind the tags on testing?

These are the tags testing makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): 20 is the slot count; ts2 (Group limit): Teams cap at 2 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^w (Weekly): It wipes weekly; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework; NA (North America): In the browser it sits under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does testing come up?

The Rust Data Lab lists that include testing are: Duo Rust servers, Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.

Population

How does testing compare with other servers in the rankings?

Seven-day player hours place testing at #15,373 overall, #1,531 in North America and in the top 69% of ranked servers. In the duo category it ranks #370.

How many players does testing have at the moment?

Of 20 slots, 0 are taken on testing right now. Over seven days the mean player count is 0.

Connection

How can you connect to testing?

You can connect by pressing F1 in Rust and entering client.connect 157.85.86.76:21595, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/BGKzykfwEC.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts2

Game

gmvanilla
Game mode This is vanilla survival.
mp20
Max players 20 is the slot count.
ts2
Group limit Teams cap at 2 players.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Region

NA
North America In the browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.