Element card · group Modded · atomic number 15,373, its rank
testing
Online NA 157.85.86.76:21595 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers, top 82% in NA, and #370 of the duo servers (top 88%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 16:01 UTC, in 2d 20h. Its weekly schedule tag · low confidence
Coming wipes
- 2d 20hSat 31 Oct, 16:01 UTC
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 9d 20hSat 7 Nov, 16:01 UTC
- 16d 20hSat 14 Nov, 16:01 UTC
- 23d 20hSat 21 Nov, 16:01 UTC
- 30d 20hSat 28 Nov, 16:01 UTC
- 35d 23hThu 3 Dec, 19:00 UTCFW
- 37d 20hSat 5 Dec, 16:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 16:01 UTC4d ago | 0 | – | running | 0 |
| Sat 17 Oct, 15:10 UTC11d ago | 1 | halved by day 1 | 7 days | 1 |
| Fri 16 Oct, 10:42 UTC12d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on testing?
testing runs a procedural map of size 1,000 with seed 50000; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.
What rules has testing set, and what settings are in force?
No gather rate appears in the name of testing. You get up to 2 players per group (duo). survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. Anti-cheat is on: Valve's VAC.
Server facts
In what location does testing sit?
testing gives North America as its location, using the NA tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 157.85.86.76:21595.
On what Rust version does testing operate?
On Linux, testing is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
Does testing stay up, and how reliable is its uptime?
At the moment, testing is online. According to the uptime it reports, the last restart was about 2 days 5 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 16 October 2026.
Does testing hold a steady performance?
Server fps averaged 239 over the last 48 hours, with 231 as the lowest. Buildings, deployables and everything else in the world added up to as many as 7,087 entities. The highest memory usage was 2,814 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe schedule
When does testing wipe, and how often?
Following the tag is the best the prediction can do for testing, whose record holds too few wipes to confirm its schedule. The wipe after this one is due on Saturday 31 October at 16:01 UTC. The world it is running now dates from 4 days 3 hours ago. Weekly wipes are what its tags advertise.
How does testing look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in. Half that peak was held until the next wipe in 0% of recent wipes. Where it did not hold, the crowd dropped below half by day 1.
Where it appears
Which meanings sit behind the tags on testing?
These are the tags testing makes public for the server browser to read: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): 20 is the slot count; ts2 (Group limit): Teams cap at 2 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^w (Weekly): It wipes weekly; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework; NA (North America): In the browser it sits under North America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does testing come up?
The Rust Data Lab lists that include testing are: Duo Rust servers, Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
Population
How does testing compare with other servers in the rankings?
Seven-day player hours place testing at #15,373 overall, #1,531 in North America and in the top 69% of ranked servers. In the duo category it ranks #370.
How many players does testing have at the moment?
Of 20 slots, 0 are taken on testing right now. Over seven days the mean player count is 0.
Connection
How can you connect to testing?
You can connect by pressing F1 in Rust and entering client.connect 157.85.86.76:21595, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/BGKzykfwEC.
