Rust Data LabData lab · live
Live readings Servers11,615 Players36,116 Populated2,895 Fresh wipes · 3h67 Sampled every 5 min

Element card · group PvE · atomic number 13,564, its rank

HAZMA

Online 157.85.88.114:22243 checked 14m ago

vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,564top 61%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75110:0018:0003:0011:0021:0005:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040010:0018:0003:0011:0021:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 13:20 UTC23d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 165
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 252 on average 165/ 2,000
  2. 2 Br [EU] Brits PvE… 92
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 241 on average 92/ 2,000
  3. 3 Ch Chrayntopia ♡ … 54
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 106 on average 54/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 54
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 54/ 200
  5. 5 Re [PvE] Relic | … 29
    [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 29/ 300
  6. 6 Tr TRAVELER PVE [… 25
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average 25/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on HAZMA?

A procedural map of size 3,500 with seed 50000 runs on HAZMA, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on HAZMA?

Nothing in the name of HAZMA gives a gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

About the server

In what location does HAZMA sit?

No region is published by HAZMA. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 157.85.88.114:22243 is the address it uses.

Which Rust version is HAZMA on?

On Linux, HAZMA is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does HAZMA stay online?

Right now, HAZMA is reachable. According to the uptime it reports, the last restart was about 42 hours ago. It was online for 37 of 168 hours in the last 7 full days, which is 22% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does HAZMA hold a steady performance?

The last 48 hours show an average of 221 server fps and a minimum of 193. The entity count reached 67,469, including buildings, deployables and all other world items. The highest memory usage was 4,104 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on HAZMA?

The record holds too few of HAZMA's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 17 hours ago.

What does a typical wipe day on HAZMA involve?

At their busiest, recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked.

Tags, lists

What should you understand from the tags HAZMA carries?

The game's server browser reads the tags HAZMA publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^p (PvE): You fight the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does HAZMA come up?

The Rust Data Lab lists that include HAZMA are: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does HAZMA place?

The seven-day player-hours table has HAZMA at #13,564, in the top 61% of ranked servers.

What does the current player count on HAZMA tell you?

Of 30 slots, 0 are taken on HAZMA right now. Averaged over the past week: 0 players, peaking at 1. The busiest point in the last 48 hours came at 11:00 UTC, averaging 1 players.

Connection

What is the way to join HAZMA?

You can connect by pressing F1 in Rust and entering client.connect 157.85.88.114:22243, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp30
Max players 30 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.