Rust Data LabData lab · live
Live readings Servers11,756 Players64,636 Populated3,440 Fresh wipes · 3h196 Sampled every 5 min

Element card · group Modded · atomic number 14,619, its rank

[KR/JP] Shock - Solo/Duo/Trio 10/06

Offline 157.85.88.162:27188 checked 23d ago

weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 130 0% full Room to join
7-day average0peak –
Rank · atomic number#14,619top 65%
Last wipe23d agoweekly schedule
Next wipe4d 3hMon 2 Nov, 15:01 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 15:01 UTC, in 4d 3h. Its weekly schedule tag · low confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 4d 3hMon 2 Nov, 15:01 UTC
  2. 7d 7hThu 5 Nov, 19:00 UTCFW
  3. 11d 3hMon 9 Nov, 15:01 UTC
  4. 18d 3hMon 16 Nov, 15:01 UTC
  5. 25d 3hMon 23 Nov, 15:01 UTC
  6. 32d 3hMon 30 Nov, 15:01 UTC
  7. 35d 7hThu 3 Dec, 19:00 UTCFW
  8. 39d 3hMon 7 Dec, 15:01 UTC

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 15:01 UTC23d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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Quick answers

from the figures on this page

Map and rules

What map is in play on [KR/JP] Shock - Solo/Duo/Trio 10/06?

The map on [KR/JP] Shock - Solo/Duo/Trio 10/06 is procedural at size 3,500 with seed 50000, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has [KR/JP] Shock - Solo/Duo/Trio 10/06 set, and what settings are in force?

No gather rate appears in the name of [KR/JP] Shock - Solo/Duo/Trio 10/06. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts [KR/JP] Shock - Solo/Duo/Trio 10/06?

No region tag is published by [KR/JP] Shock - Solo/Duo/Trio 10/06; its name, though, points to Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 157.85.88.162:27188.

What Rust version does [KR/JP] Shock - Solo/Duo/Trio 10/06 currently run?

On Linux, [KR/JP] Shock - Solo/Duo/Trio 10/06 is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

How reliably does [KR/JP] Shock - Solo/Duo/Trio 10/06 stay online?

[KR/JP] Shock - Solo/Duo/Trio 10/06 is not online at the moment; the last sighting was 23 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 5 October 2026.

Wipes and resets

How often does a wipe happen on [KR/JP] Shock - Solo/Duo/Trio 10/06, and at what time?

Following the tag is the best the prediction can do for [KR/JP] Shock - Solo/Duo/Trio 10/06, whose record holds too few wipes to confirm its schedule. Due next on Monday 2 November at 15:01 UTC is its wipe. 23 days 20 hours ago the current world was made. Weekly wipes are what its tags advertise.

On [KR/JP] Shock - Solo/Duo/Trio 10/06, what happens when wipe day arrives?

Recent wipes on average reached 2 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags [KR/JP] Shock - Solo/Duo/Trio 10/06 carries?

The game's server browser reads the tags [KR/JP] Shock - Solo/Duo/Trio 10/06 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp130 (Max players): It has 130 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): It runs build 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^w (Weekly): A wipe comes every week; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [KR/JP] Shock - Solo/Duo/Trio 10/06 come up?

You will find [KR/JP] Shock - Solo/Duo/Trio 10/06 on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player counts

What position does [KR/JP] Shock - Solo/Duo/Trio 10/06 hold among Rust servers?

[KR/JP] Shock - Solo/Duo/Trio 10/06 sits at #14,619 for seven-day player hours, placing it in the top 65% of ranked servers.

What does the current player count on [KR/JP] Shock - Solo/Duo/Trio 10/06 tell you?

The last recorded sighting of [KR/JP] Shock - Solo/Duo/Trio 10/06 was 23 days 17 hours ago, and it is offline now.

How to join

What steps get you onto [KR/JP] Shock - Solo/Duo/Trio 10/06?

Open the console with F1 in Rust and type client.connect 157.85.88.162:27188. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp130,ptrak,$r?,v2634,^w,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp130
Max players It has 130 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build It runs build 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe comes every week.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.