Rust Data LabData lab · live
Live readings Servers11,696 Players45,884 Populated3,156 Fresh wipes · 3h101 Sampled every 5 min

Element card · group Vanilla · atomic number 7,902, its rank

Ruthless Rust 2x | SOLO/DUO | BIWEEKLY

Online 157.85.92.94:28015 checked 12m ago

2x vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 75 0% full Room to join
7-day average0peak 3
Rank · atomic number#7,902top 36%
Last wipe1h agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap27.4 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 23:42 UTC1h ago – – running 2
Thu 1 Oct, 14:21 UTC27d ago 1 – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 2X … 370
    Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 798 on average 370/ 450
  2. 2 Vi Vital Rust - E… 174
    Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 595 on average 174/ 225
  3. 3 At Atlas - US 2X … 162
    Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 367 on average 162/ 200
  4. 4 Eu EU RENEGADE 2x… 75
    EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 348 on average 75/ 150
  5. 5 Ma Magic Rust #18… 456
    Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 326 on average 456/ 580
  6. 6 Mi MIRAGE RUST | … 60
    MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 312 on average 60/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

The map on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY is procedural at size 3,500 with seed 27286045, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

According to its name, Ruthless Rust 2x | SOLO/DUO | BIWEEKLY runs 2x gather. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

About the server

What region hosts Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

There is no region on record for Ruthless Rust 2x | SOLO/DUO | BIWEEKLY. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 157.85.92.94:28015.

Which Rust version is Ruthless Rust 2x | SOLO/DUO | BIWEEKLY on?

On Linux, Ruthless Rust 2x | SOLO/DUO | BIWEEKLY is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is Ruthless Rust 2x | SOLO/DUO | BIWEEKLY for staying online?

At the moment, Ruthless Rust 2x | SOLO/DUO | BIWEEKLY is online. The uptime it reports suggests it restarted roughly 14 hours ago. For the last 7 full days, 144 of 168 hours were online, giving 86% uptime. On 1 October 2026, Rust Data Lab saw it for the first time.

How well does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY perform?

In the last 48 hours, it averaged 179 server fps, with a low of 117. Buildings, deployables and everything else in the world added up to as many as 50,085 entities. Memory use peaked at 3,751 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY wipe, and how often?

Ruthless Rust 2x | SOLO/DUO | BIWEEKLY's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 1 hours ago the current world was made.

On Ruthless Rust 2x | SOLO/DUO | BIWEEKLY, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 2 hours after it began.

Lists and tags

How should you read the tags on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

The game's server browser reads the tags Ruthless Rust 2x | SOLO/DUO | BIWEEKLY publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): Player slots: 75; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY come up?

The Rust Data Lab lists that include Ruthless Rust 2x | SOLO/DUO | BIWEEKLY are: 2x gather rate servers and Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 2x.

Player numbers

Against other Rust servers, where does Ruthless Rust 2x | SOLO/DUO | BIWEEKLY place?

The seven-day player-hours table has Ruthless Rust 2x | SOLO/DUO | BIWEEKLY at #7,902, in the top 36% of ranked servers.

How full is Ruthless Rust 2x | SOLO/DUO | BIWEEKLY right now?

Of 75 slots, 0 are taken on Ruthless Rust 2x | SOLO/DUO | BIWEEKLY right now. Averaged over the past week: 0 players, peaking at 3. Peak time in the past 48 hours: 22:00 UTC, when the average was 3 players.

How to join

What is the way to join Ruthless Rust 2x | SOLO/DUO | BIWEEKLY?

In Rust, press F1 and enter client.connect 157.85.92.94:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://novagaming.network/.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp75
Max players Player slots: 75.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.