Element card · group PvE · atomic number 9,817, its rank
Rust Empires Test
Online 158.69.5.16:28023 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:09 UTC14d ago | 8 | – | running | 0 |
| Wed 14 Oct, 12:32 UTC14d ago | 8 | – | 0.4 days | 0 |
| Wed 16 Sep, 14:51 UTC42d ago | 5 | halved by day 2 | 27.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on Rust Empires Test?
A procedural map of size 4,500 with seed 133856400 runs on Rust Empires Test, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is Rust Empires Test configured, and what rules apply?
Nothing in the name of Rust Empires Test gives a gather rate. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server facts
Which location is Rust Empires Test based in?
There is no region on record for Rust Empires Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 158.69.5.16:28023.
Which Rust version is Rust Empires Test on?
On Windows, Rust Empires Test is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
Does Rust Empires Test stay up, and how reliable is its uptime?
Right now, Rust Empires Test is reachable. According to the uptime it reports, the last restart was about 11 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 15 September 2026.
How well does Rust Empires Test perform?
In the last 48 hours, it averaged 179 server fps, with a low of 120. The entity count reached 125,923, including buildings, deployables and all other world items. The highest memory usage was 3,532 MB. What players experience as lag comes from low fps and a rising entity count.
Wipes and resets
When does Rust Empires Test wipe, and how often?
With no fixed rhythm, Rust Empires Test wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 14 days 4 hours ago the current world was made.
What does a typical wipe day on Rust Empires Test involve?
Recent wipes on average reached 7 players at their busiest. 16 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.
Lists and tags
What should you understand from the tags Rust Empires Test carries?
The game's server browser reads the tags Rust Empires Test publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): 25 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^p (PvE): You fight the world, not other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Rust Empires Test come up?
The Rust Data Lab lists that include Rust Empires Test are: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player numbers
What position does Rust Empires Test hold among Rust servers?
Player hours over the last week put Rust Empires Test at #9,817, inside the top 44% of ranked servers.
How many players does Rust Empires Test have at the moment?
At the moment Rust Empires Test has 0 of its 25 slots filled. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 11:00 UTC, at 0 players.
Connection
What is the way to join Rust Empires Test?
You can connect by pressing F1 in Rust and entering client.connect 158.69.5.16:28023, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
