Rust Data LabData lab · live
Live readings Servers11,701 Players42,340 Populated3,047 Fresh wipes · 3h101 Sampled every 5 min

Element card · group PvE · atomic number 9,817, its rank

Rust Empires Test

Online 158.69.5.16:28023 checked 7m ago

moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 25 0% full Room to join
7-day average0peak 1
Rank · atomic number#9,817top 44%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75102:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep19 Oct24 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak7players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctWed 16 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 16 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:09 UTC14d ago 8 – running 0
Wed 14 Oct, 12:32 UTC14d ago 8 – 0.4 days 0
Wed 16 Sep, 14:51 UTC42d ago 5 halved by day 2 27.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 313
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 249 on average 313/ 2,000
  2. 2 Br [EU] Brits PvE… 144
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 240 on average 144/ 2,000
  3. 3 Ch Chrayntopia ♡ … 166
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 103 on average 166/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 26
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 26/ 200
  5. 5 Re [PvE] Relic | … 61
    [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average 61/ 300
  6. 6 Tr TRAVELER PVE [… 13
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 13/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Rust Empires Test?

A procedural map of size 4,500 with seed 133856400 runs on Rust Empires Test, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is Rust Empires Test configured, and what rules apply?

Nothing in the name of Rust Empires Test gives a gather rate. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

Which location is Rust Empires Test based in?

There is no region on record for Rust Empires Test. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 158.69.5.16:28023.

Which Rust version is Rust Empires Test on?

On Windows, Rust Empires Test is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Rust Empires Test stay up, and how reliable is its uptime?

Right now, Rust Empires Test is reachable. According to the uptime it reports, the last restart was about 11 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 15 September 2026.

How well does Rust Empires Test perform?

In the last 48 hours, it averaged 179 server fps, with a low of 120. The entity count reached 125,923, including buildings, deployables and all other world items. The highest memory usage was 3,532 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does Rust Empires Test wipe, and how often?

With no fixed rhythm, Rust Empires Test wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 14 days 4 hours ago the current world was made.

What does a typical wipe day on Rust Empires Test involve?

Recent wipes on average reached 7 players at their busiest. 16 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Lists and tags

What should you understand from the tags Rust Empires Test carries?

The game's server browser reads the tags Rust Empires Test publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp25 (Max players): 25 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^p (PvE): You fight the world, not other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Empires Test come up?

The Rust Data Lab lists that include Rust Empires Test are: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

What position does Rust Empires Test hold among Rust servers?

Player hours over the last week put Rust Empires Test at #9,817, inside the top 44% of ranked servers.

How many players does Rust Empires Test have at the moment?

At the moment Rust Empires Test has 0 of its 25 slots filled. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 11:00 UTC, at 0 players.

Connection

What is the way to join Rust Empires Test?

You can connect by pressing F1 in Rust and entering client.connect 158.69.5.16:28023, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp25
Max players 25 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.