Rust Data LabData lab · live
Live readings Servers11,703 Players41,069 Populated3,025 Fresh wipes · 3h98 Sampled every 5 min

Element card · group PvE · atomic number 15,190, its rank

EchoChamber_JP_Rust

Online EA 160.251.166.192:28015 checked 9m ago

monthly wipes moddedoxidepvepremium
Join the experiment
Atomic mass · players now 0/ 69 0% full Room to join
7-day average0peak 1
Rank · atomic number#15,190top 68% · #498 in EA
Last wipe26d agomonthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:48 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on EchoChamber_JP_Rust?

A procedural map of size 4,500 with seed 1337 runs on EchoChamber_JP_Rust, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.

What rules has EchoChamber_JP_Rust set, and what settings are in force?

Nothing in the name of EchoChamber_JP_Rust gives a gather rate. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. This server is premium only. Anti-cheat is on: Valve's VAC.

About the server

Which location is EchoChamber_JP_Rust based in?

With its EA tag, EchoChamber_JP_Rust places itself in Asia. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 160.251.166.192:28015.

Which Rust version is EchoChamber_JP_Rust on?

On Linux, EchoChamber_JP_Rust is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does EchoChamber_JP_Rust stay up, and how reliable is its uptime?

At the moment, EchoChamber_JP_Rust is online. About 5 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does EchoChamber_JP_Rust perform?

Server fps averaged 54 over the last 48 hours, with 21 as the lowest. The maximum entity count was 87,214, covering buildings, deployables and all else in the world. The highest memory usage was 5,262 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on EchoChamber_JP_Rust, and at what time?

Once a month is all EchoChamber_JP_Rust wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 26 days 23 hours ago. Its tags set out a wipe schedule of once a month.

What does a typical wipe day on EchoChamber_JP_Rust involve?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 2 hours in.

Lists and tags

How should you read the tags on EchoChamber_JP_Rust?

These are the tags EchoChamber_JP_Rust makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp69 (Max players): 69 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^p (PvE): There is no player combat here, only the world's threats; ^q (Premium): This server is premium only; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; modded (Modded): Because plugins or settings change the game, it is filed under Modded; EA (East Asia): East Asia is where the browser lists this server. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does EchoChamber_JP_Rust come up?

These themed Rust Data Lab lists carry EchoChamber_JP_Rust: Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player counts

How does EchoChamber_JP_Rust compare with other servers in the rankings?

Seven-day player hours place EchoChamber_JP_Rust at #15,190 overall, #498 in Asia and in the top 68% of ranked servers.

How many players does EchoChamber_JP_Rust have at the moment?

At the moment EchoChamber_JP_Rust has 0 of its 69 slots filled. A seven-day sample gives 0 players on average and 1 at the top.

Connection

What is the way to join EchoChamber_JP_Rust?

Open the console with F1 in Rust and type client.connect 160.251.166.192:28015. The Launch Rust button on this page does the same job through Steam. This server is premium only. You can find its website at http://160.251.166.192/index.html.

Server tags

what each one means

Published as mp69,ptrak,$r?,v2635,^p,^m,EA,^p,gmrust,cs168909,^q,ts8,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp69
Max players 69 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^q
Premium This server is premium only.
^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.
modded
Modded Because plugins or settings change the game, it is filed under Modded.

Region

EA
East Asia East Asia is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.