Rust Data LabData lab · live
Live readings Servers11,844 Players90,018 Populated3,736 Fresh wipes · 3h420 Sampled every 5 min

Element card · group Community · atomic number 8,289, its rank

[JP]Rust 1week

Online 160.251.209.245:28015 checked 9m ago

Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#8,289top 37%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap17.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 09:39 UTC24d ago 1 – running 0
Thu 17 Sep, 13:44 UTC42d ago 1 halved by day 1 17.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 193
    Rustoria.co - SEA Main EA · groups of 16+ · weekly · 181 on average 193/ 250
  2. 2 Ja Japan Tokyo - … 1
    Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average 1/ 550
  3. 3 Ru Rustoria.co - … 41
    Rustoria.co - SEA Long EA · groups of 12+ · monthly · 100 on average 41/ 200
  4. 4 Ru Rustafied.com … 92
    Rustafied.com - SEA Main EA · groups of 16+ · weekly · 80 on average 92/ 150
  5. 5 Ja Japan Beginner… 0
    Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 54 on average 0/ 200
  6. 6 Si [ASIA] Siam Ru… 44
    [ASIA] Siam Rust | Vanilla | Weekly EA · groups of 8+ · weekly · 38 on average 44/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on [JP]Rust 1week?

The map on [JP]Rust 1week is procedural at size 5,000 with seed 14244812, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is [JP]Rust 1week configured, and what rules apply?

The name of [JP]Rust 1week carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

In what location does [JP]Rust 1week sit?

Going by its name rather than a tag, [JP]Rust 1week points to Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 160.251.209.245:28015.

Which Rust version is [JP]Rust 1week on?

On Linux, [JP]Rust 1week is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does [JP]Rust 1week stay online?

[JP]Rust 1week is live as of now. The uptime it reports suggests it restarted roughly 5 days 22 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is [JP]Rust 1week known for smooth running?

In the last 48 hours, it averaged 55 server fps, with a low of 36. The maximum entity count was 150,341, covering buildings, deployables and all else in the world. Memory use peaked at 4,994 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on [JP]Rust 1week, and at what time?

[JP]Rust 1week's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 24 days 11 hours ago.

On [JP]Rust 1week, what happens when wipe day arrives?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 1 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Lists and tags

What should you understand from the tags [JP]Rust 1week carries?

The game's server browser reads the tags [JP]Rust 1week publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [JP]Rust 1week come up?

These themed Rust Data Lab lists carry [JP]Rust 1week: Rust community servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does [JP]Rust 1week place?

The seven-day player-hours table has [JP]Rust 1week at #8,289, in the top 37% of ranked servers.

How many players does [JP]Rust 1week have at the moment?

Of 100 slots, 0 are taken on [JP]Rust 1week right now. Averaged over the past week: 0 players, peaking at 2. The busiest point in the last 48 hours came at 16:00 UTC, averaging 1 players.

Connection

What steps get you onto [JP]Rust 1week?

In Rust, press F1 and enter client.connect 160.251.209.245:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.