Rust Data LabData lab · live
Live readings Servers11,821 Players96,636 Populated3,859 Fresh wipes · 3h527 Sampled every 5 min

Element card · group Community · atomic number 1,561, its rank

[JP/Tokyo] Solo/Duo/Trio

Online 160.251.250.21:28015 checked 6m ago

oxide
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average4peak 11
Rank · atomic number#1,561top 7%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
02.557.51021:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
025507510021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctFri 2 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 08:02 UTC6d ago 8 – running 1
Fri 2 Oct, 11:13 UTC27d ago 3 held half 20.9 days 0
Fri 25 Sep, 11:07 UTC34d ago 4 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 229
    Rustoria.co - SEA Main EA · groups of 16+ · weekly · 181 on average 229/ 250
  2. 2 Ja Japan Tokyo - … 5
    Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average 5/ 550
  3. 3 Ru Rustoria.co - … 48
    Rustoria.co - SEA Long EA · groups of 12+ · monthly · 101 on average 48/ 200
  4. 4 Ru Rustafied.com … 110
    Rustafied.com - SEA Main EA · groups of 16+ · weekly · 80 on average 110/ 150
  5. 5 Ja Japan Beginner… 2
    Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 54 on average 2/ 200
  6. 6 Si [ASIA] Siam Ru… 52
    [ASIA] Siam Rust | Vanilla | Weekly EA · groups of 8+ · weekly · 38 on average 52/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on [JP/Tokyo] Solo/Duo/Trio?

A procedural map of size 3,500 with seed 17761776 runs on [JP/Tokyo] Solo/Duo/Trio, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has [JP/Tokyo] Solo/Duo/Trio set, and what settings are in force?

Nothing in the name of [JP/Tokyo] Solo/Duo/Trio gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Plugins in use: Oxide. VAC is on, Valve's anti-cheat.

About the server

In what location does [JP/Tokyo] Solo/Duo/Trio sit?

The name of [JP/Tokyo] Solo/Duo/Trio points to Asia, even without a region tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 160.251.250.21:28015.

Which Rust version is [JP/Tokyo] Solo/Duo/Trio on?

Rust network protocol 2635 and build 168909 on Linux is what [JP/Tokyo] Solo/Duo/Trio uses. The protocol must match for you to join; Steam will update your game.

How reliably does [JP/Tokyo] Solo/Duo/Trio stay online?

Right now, [JP/Tokyo] Solo/Duo/Trio is reachable. About 5 days 21 hours ago is when it last restarted, based on its uptime. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [JP/Tokyo] Solo/Duo/Trio perform?

Server fps averaged 73 over the last 48 hours, with 53 as the lowest. The maximum entity count was 78,837, covering buildings, deployables and all else in the world. Memory use peaked at 4,282 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on [JP/Tokyo] Solo/Duo/Trio?

With no fixed rhythm, [JP/Tokyo] Solo/Duo/Trio wipes at irregular times, so the next wipe cannot be predicted. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 6 days 12 hours ago the current world was made.

What does a typical wipe day on [JP/Tokyo] Solo/Duo/Trio involve?

At their busiest, recent wipes averaged 5 players. 32 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of recent wipes.

Where it appears

What should you understand from the tags [JP/Tokyo] Solo/Duo/Trio carries?

The game's server browser reads the tags [JP/Tokyo] Solo/Duo/Trio publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^o (Oxide): The plugin framework in use is Oxide (uMod). The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [JP/Tokyo] Solo/Duo/Trio appear in?

You will find [JP/Tokyo] Solo/Duo/Trio on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player counts

What position does [JP/Tokyo] Solo/Duo/Trio hold among Rust servers?

[JP/Tokyo] Solo/Duo/Trio sits at #1,561 for seven-day player hours, placing it in the top 7% of ranked servers.

How many players does [JP/Tokyo] Solo/Duo/Trio have at the moment?

At the moment [JP/Tokyo] Solo/Duo/Trio has 1 of its 100 slots filled. Averaged over the past week: 4 players, peaking at 11. Over 48 hours, the highest average fell at 15:00 UTC, at 9 players.

Connection

What steps get you onto [JP/Tokyo] Solo/Duo/Trio?

Open the console with F1 in Rust and type client.connect 160.251.250.21:28015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/QjJSb4U6T.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.