Rust Data LabData lab · live
Live readings Servers11,789 Players63,543 Populated3,532 Fresh wipes · 3h121 Sampled every 5 min

Element card · group Modded · atomic number 417, its rank

Japan Tokyo - Limited Raid Hours |3x|PvP|JP

Online 162.222.17.4:30040 checked 12m ago

3x weekly wipes moddedcarbon
Join the experiment
Atomic mass · players now 5/ 300 2% full Room to join
7-day average40peak 171
Rank · atomic number#417top 2%
Last wipe5d agoweekly schedule
Next wipe1d 10hFri 30 Oct, 08:31 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
025507510023:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
120040060080020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 08:31 UTC, in 1d 10h. Every Friday at 08:31 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak142players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. 1d 10hFri 30 Oct, 08:31 UTC
  2. 7d 20hThu 5 Nov, 19:00 UTCFW
  3. 8d 10hFri 6 Nov, 08:31 UTC
  4. 15d 10hFri 13 Nov, 08:31 UTC
  5. 22d 10hFri 20 Nov, 08:31 UTC
  6. 29d 10hFri 27 Nov, 08:31 UTC
  7. 35d 20hThu 3 Dec, 19:00 UTCFW
  8. 36d 10hFri 4 Dec, 08:31 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 171, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 08:31 UTC5d ago 171 – running 4
Fri 16 Oct, 08:31 UTC12d ago 129+39 queue halved by day 5 7 days 3
Fri 9 Oct, 08:31 UTC19d ago 125 halved by day 4 7 days 0
Fri 2 Oct, 08:31 UTC26d ago 153+68 queue halved by day 3 7 days 0
Fri 25 Sep, 08:31 UTC33d ago 133+3 queue halved by day 4 7 days 0
Fri 18 Sep, 08:31 UTC40d ago 181 halved by day 6 7 days 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on Japan Tokyo - Limited Raid Hours |3x|PvP|JP?

Japan Tokyo - Limited Raid Hours |3x|PvP|JP runs a procedural map of size 3,800 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

What settings and rules apply on Japan Tokyo - Limited Raid Hours |3x|PvP|JP?

Japan Tokyo - Limited Raid Hours |3x|PvP|JP carries a 3x gather rate, as its name states. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC is on, Valve's anti-cheat.

Server facts

What region hosts Japan Tokyo - Limited Raid Hours |3x|PvP|JP?

No region tag is published by Japan Tokyo - Limited Raid Hours |3x|PvP|JP; its name, though, points to Asia. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 162.222.17.4:30040 is the address it uses.

On what Rust version does Japan Tokyo - Limited Raid Hours |3x|PvP|JP operate?

On Linux, Japan Tokyo - Limited Raid Hours |3x|PvP|JP is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Japan Tokyo - Limited Raid Hours |3x|PvP|JP for staying online?

Japan Tokyo - Limited Raid Hours |3x|PvP|JP is live as of now. About 23 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Does Japan Tokyo - Limited Raid Hours |3x|PvP|JP hold a steady performance?

In the last 48 hours, it averaged 30 server fps, with a low of 30. Buildings, deployables and everything else in the world added up to as many as 185,989 entities. Memory use peaked at 6,283 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

When does Japan Tokyo - Limited Raid Hours |3x|PvP|JP wipe, and how often?

Wipes on Japan Tokyo - Limited Raid Hours |3x|PvP|JP follow this rhythm: every Friday at 08:31 UTC. Due next on Friday 30 October at 08:31 UTC is its wipe. Counting back, the current world began 5 days 13 hours ago. The tags state that wipes happen weekly.

On Japan Tokyo - Limited Raid Hours |3x|PvP|JP, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 142 players. Peak numbers on the latest wipe came 4 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the other cases, half the peak was lost by day 4.

Tags, lists

Which meanings sit behind the tags on Japan Tokyo - Limited Raid Hours |3x|PvP|JP?

gmrust (Game mode): Standard Rust survival is the game here; mp300 (Max players): It has 300 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen once a week; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list Japan Tokyo - Limited Raid Hours |3x|PvP|JP publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Japan Tokyo - Limited Raid Hours |3x|PvP|JP appear in?

You will find Japan Tokyo - Limited Raid Hours |3x|PvP|JP on the following Rust Data Lab lists: 3x Rust servers, live and Modded Rust servers, measured. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 3x; Average players: 25+ on average.

Player counts

How does Japan Tokyo - Limited Raid Hours |3x|PvP|JP compare with other servers in the rankings?

The seven-day player-hours table has Japan Tokyo - Limited Raid Hours |3x|PvP|JP at #417, in the top 2% of ranked servers.

What does the current player count on Japan Tokyo - Limited Raid Hours |3x|PvP|JP tell you?

Japan Tokyo - Limited Raid Hours |3x|PvP|JP currently shows 5 players across 300 slots. A seven-day sample gives 40 players on average and 171 at the top. Over 48 hours, the highest average fell at 14:00 UTC, at 78 players.

Connection

What steps get you onto Japan Tokyo - Limited Raid Hours |3x|PvP|JP?

Open the console with F1 in Rust and type client.connect 162.222.17.4:30040. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/AH7FXJ2Xet.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^z,^y,^w,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp300
Max players It has 300 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes happen once a week.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.