Rust Data LabData lab · live
Live readings Servers11,760 Players62,257 Populated3,509 Fresh wipes · 3h130 Sampled every 5 min

Element card · group Modded · atomic number 2,107, its rank

[JPN] Apple Server | PvP | Vanilla | 2Weekly

Online EA 162.43.93.9:28015 checked 12m ago

biweekly wipes moddedoxide
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average2peak 8
Rank · atomic number#2,107top 9% · #217 in EA
Last wipe11d agobiweekly schedule
Next wipe2d 9hFri 30 Oct, 08:11 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246823:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 9% of all ranked servers, top 40% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 08:11 UTC, in 2d 9h. Its biweekly schedule tag · low confidence

usual gap14.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held0%else halves by day 5.5

Coming wipes

  1. 2d 9hFri 30 Oct, 08:11 UTC
  2. 8d 20hThu 5 Nov, 19:00 UTCFW
  3. 16d 9hFri 13 Nov, 08:11 UTC
  4. 30d 9hFri 27 Nov, 08:11 UTC
  5. 36d 20hThu 3 Dec, 19:00 UTCFW
  6. 44d 9hFri 11 Dec, 08:11 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 30 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:11 UTC11d ago 12 – running 0
Fri 2 Oct, 09:15 UTC25d ago 10 halved by day 5 14 days 0
Thu 17 Sep, 14:19 UTC40d ago 10 halved by day 6 14.8 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Jp [JP]初心者PVPサーバー… 1
    [JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 19 on average 1/ 100
  2. 2 Ru [JP] RUST SOLO… 2
    [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 EA · no group limit · biweekly · 5 on average 2/ 20
  3. 3 瞌睡 瞌睡熊『5倍10废|10.2… 2
    瞌睡熊『5倍10废|10.28|萌新首选|无权限』 EA · groups of 8+ · biweekly · 4 on average 2/ 100
  4. 4 Bp [JP/PvE][BPリサー… 1
    [JP/PvE][BPリサーチ]MatoyServer初しん者〇 EA · groups of 8+ · biweekly · 2 on average 1/ 50
  5. 5 Cc cczsbwd/solo/独… 1
    cczsbwd/solo/独狼/原倍半月清/月图/公益服 EA · no group limit · biweekly · 1 on average 1/ 50
  6. 6 Ru Rustoria.co - … 18
    Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 81 on average 18/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on [JPN] Apple Server | PvP | Vanilla | 2Weekly?

A procedural map of size 4,000 with seed 1337 runs on [JPN] Apple Server | PvP | Vanilla | 2Weekly, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. Its map carries the name: Custom Map.

What settings and rules apply on [JPN] Apple Server | PvP | Vanilla | 2Weekly?

Nothing in the name of [JPN] Apple Server | PvP | Vanilla | 2Weekly gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is [JPN] Apple Server | PvP | Vanilla | 2Weekly based in?

The EA tag is how [JPN] Apple Server | PvP | Vanilla | 2Weekly lists itself, in Asia. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 162.43.93.9:28015.

Which Rust version is [JPN] Apple Server | PvP | Vanilla | 2Weekly on?

On Linux, [JPN] Apple Server | PvP | Vanilla | 2Weekly is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [JPN] Apple Server | PvP | Vanilla | 2Weekly stay up, and how reliable is its uptime?

Right now, [JPN] Apple Server | PvP | Vanilla | 2Weekly is reachable. About 22 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is [JPN] Apple Server | PvP | Vanilla | 2Weekly known for smooth running?

In the last 48 hours, it averaged 52 server fps, with a low of 30. The maximum entity count was 93,837, covering buildings, deployables and all else in the world. The highest memory usage was 3,075 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on [JPN] Apple Server | PvP | Vanilla | 2Weekly?

Following the tag is the best the prediction can do for [JPN] Apple Server | PvP | Vanilla | 2Weekly, whose record holds too few wipes to confirm its schedule. The wipe after this one is due on Friday 30 October at 08:11 UTC. Counting back, the current world began 11 days 14 hours ago. Its tags list a wipe schedule of one wipe every two weeks.

What does a typical wipe day on [JPN] Apple Server | PvP | Vanilla | 2Weekly involve?

Averaged across its recent wipes, the busiest point drew 11 players. Peak numbers on the latest wipe came 30 hours in. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 5.5.

Where it appears

What should you understand from the tags [JPN] Apple Server | PvP | Vanilla | 2Weekly carries?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^b (Biweekly): Wipes come around once a fortnight; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EA (East Asia): The server browser files it under East Asia: that is the tag list [JPN] Apple Server | PvP | Vanilla | 2Weekly publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [JPN] Apple Server | PvP | Vanilla | 2Weekly appear in?

You will find [JPN] Apple Server | PvP | Vanilla | 2Weekly on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

How does [JPN] Apple Server | PvP | Vanilla | 2Weekly compare with other servers in the rankings?

Player hours for the past seven days give [JPN] Apple Server | PvP | Vanilla | 2Weekly #2,107, #217 in Asia, and a place in the top 9% of ranked servers.

How full is [JPN] Apple Server | PvP | Vanilla | 2Weekly right now?

At the moment [JPN] Apple Server | PvP | Vanilla | 2Weekly has 1 of its 50 slots filled. The week's figures average 2 players and top out at 8. Peak time in the past 48 hours: 09:00 UTC, when the average was 5 players.

Connection

What steps get you onto [JPN] Apple Server | PvP | Vanilla | 2Weekly?

In Rust, press F1 and enter client.connect 162.43.93.9:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://www.ikkunn53.com/rust.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.