Rust Data LabData lab · live
Live readings Servers11,696 Players36,352 Populated2,907 Fresh wipes · 3h94 Sampled every 5 min

Element card · group PvE · atomic number 8,529, its rank

RustServer_4705

Online 163.44.113.0:28015 checked 9m ago

moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#8,529top 38%
Last wipe18h agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75106:0014:0023:0007:0016:0001:00Wiped Tue 27 Oct, 06:03 UTCWIPEWiped Wed 28 Oct, 08:50 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040006:0014:0023:0007:0016:0001:00Wiped Tue 27 Oct, 06:03 UTCWIPEWiped Wed 28 Oct, 08:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 08:50 UTC18h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 284
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 250 on average 284/ 2,000
  2. 2 Br [EU] Brits PvE… 104
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 241 on average 104/ 2,000
  3. 3 Ch Chrayntopia ♡ … 151
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 104 on average 151/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 36
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 36/ 200
  5. 5 Re [PvE] Relic | … 59
    [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average 59/ 300
  6. 6 Tr TRAVELER PVE [… 7
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 7/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on RustServer_4705?

A procedural map of size 3,500 with seed 18744 runs on RustServer_4705, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has RustServer_4705 set, and what settings are in force?

The name of RustServer_4705 carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

Which location is RustServer_4705 based in?

No region is published by RustServer_4705. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 163.44.113.0:28015.

Which Rust version is RustServer_4705 on?

On Linux, RustServer_4705 is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does RustServer_4705 stay online?

RustServer_4705 is live as of now. About 15 hours ago is when it last restarted, based on its uptime. Across 1 full day, 23 of 24 hours were online, a rate of 96%. On 27 October 2026, Rust Data Lab saw it for the first time.

How well does RustServer_4705 perform?

In the last 48 hours, it averaged 218 server fps, with a low of 192. Buildings, deployables and everything else in the world added up to as many as 67,969 entities. Up to 2,383 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

What is the wiping pattern on RustServer_4705?

The record holds too few of RustServer_4705's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 18 hours ago the current world was made.

Tags, lists

Which meanings sit behind the tags on RustServer_4705?

These are the tags RustServer_4705 makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^p (PvE): You fight the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RustServer_4705 appear in?

The Rust Data Lab lists that include RustServer_4705 are: Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Against other Rust servers, where does RustServer_4705 place?

Player hours over the last week put RustServer_4705 at #8,529, inside the top 38% of ranked servers.

How many players does RustServer_4705 have at the moment?

Of 50 slots, 0 are taken on RustServer_4705 right now. The week's figures average 0 players and top out at 1. Peak time in the past 48 hours: 19:00 UTC, when the average was 1 players.

Connection

How can you connect to RustServer_4705?

In Rust, press F1 and enter client.connect 163.44.113.0:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.