Rust Data LabData lab · live
Live readings Servers11,718 Players61,678 Populated3,282 Fresh wipes · 3h174 Sampled every 5 min

Element card · group PvE · atomic number 15,262, its rank

Revline

Online 164.152.123.226:28045 checked 13m ago

teams off moddedoxidepvehardcore
Join the experiment
Atomic mass · players now 0/ 30 0% full Room to join
7-day average0peak –
Rank · atomic number#15,262top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 22:41 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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  2. 2 Kr Krizalium | Pv… 6
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  3. 3 Go [RU] GoPVE / H… 1
    [RU] GoPVE / Hardcore / NPC / AI / Raid EU · no group limit · monthly · 6 on average 1/ 96
  4. 4 Ru RustNK - Custo… 26
    RustNK - Custom Hardcore PvE, NPCs, Events & Quests NA · no group limit · biweekly · 5 on average 26/ 50
  5. 5 Ha HARD PVE TOP |… 3
    HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP groups of 8+ · biweekly · 4 on average 3/ 50
  6. 6 Ou OUTSIDE | Hard… 4
    OUTSIDE | Hardcore Survival PvE | NPCs / Quests / Progression groups of 8+ · monthly · 4 on average 4/ 50

Quick answers

from the figures on this page

Map and rules

What map is in play on Revline?

Revline runs a procedural map of size 3,500; the game generates it.

What rules has Revline set, and what settings are in force?

No gather rate appears in the name of Revline. Nothing is published about a group limit. hardcore is the game mode, Facepunch's toughest setting. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on, Valve's anti-cheat.

About the server

In what location does Revline sit?

Nothing about a region is published by Revline. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 164.152.123.226:28045.

What Rust version does Revline currently run?

Rust network protocol 2634 and build 166652 on Windows is what Revline uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Revline for staying online?

At the moment, Revline is online. According to the uptime it reports, the last restart was about 5 days 6 hours ago. It was online for 143 of 168 hours in the last 7 full days, which is 85% uptime. On 4 October 2026, Rust Data Lab saw it for the first time.

Does Revline hold a steady performance?

Server fps averaged 108 over the last 48 hours, with 88 as the lowest. Buildings, deployables and everything else in the world added up to as many as 69,820 entities. Up to 2,721 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on Revline?

The record holds too few of Revline's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 25 days 1 hours ago.

How does Revline look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. Peak numbers on the latest wipe came 1 hours in.

Lists and tags

What should you understand from the tags Revline carries?

The game's server browser reads the tags Revline publishes, which are gmhardcore (Game mode): Hardcore rules make this a tougher mode; mp30 (Max players): Player slots: 30; ts0 (Group limit): Team play is disabled; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Revline come up?

These themed Rust Data Lab lists carry Revline: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE and Hardcore; Server tag: PvE ^p, Modded ^z and Oxide ^o.

Player numbers

How does Revline compare with other servers in the rankings?

Player hours over the last week put Revline at #15,262, inside the top 69% of ranked servers.

How many players does Revline have at the moment?

Revline currently shows 0 players across 30 slots. Over seven days the mean player count is 0.

Connection

What steps get you onto Revline?

You can connect by pressing F1 in Rust and entering client.connect 164.152.123.226:28045, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,^p,gmhardcore,cs166652,ts0,^o^z

Game

gmhardcore
Game mode Hardcore rules make this a tougher mode.
mp30
Max players Player slots: 30.
ts0
Group limit Team play is disabled.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.