Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h23 Sampled every 5 min

Element card · group PvE · atomic number 3,212, its rank

HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP

Online 185.185.56.59:28015 checked 2h ago

biweekly wipes moddedcarbonpvehardcore
Join the experiment
Atomic mass · players now 10/ 50 20% full Room to join
7-day average4peak 11
Rank · atomic number#3,212top 14%
Last wipe13d agobiweekly schedule
Next wipe20hThu 29 Oct, 16:29 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152023:0007:0016:0000:0009:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040023:0007:0016:0000:0009:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k27 Oct28 Oct

Top 14% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 29 October, 16:29 UTC, in 20h. Biweekly: 14 days after its last wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Pr Primal Earth P… 7
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  4. 4 Ru #2 RUSTMAX PVE… 1
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  5. 5 Ru RustAria#1 [Pv… 3
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Quick answers

from the figures on this page

Map and rules

What map is in play on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

The map on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP is procedural at size 4,500, made by the game. The name of the map is: Custom Map.

What settings and rules apply on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

The name of HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP carries no gather rate. Groups top out at 8 players, the default for the game. hardcore is the game mode, Facepunch's toughest setting. You can fight other players and raid them. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server details

What region hosts HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

No region is published by HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 185.185.56.59:28015.

What Rust version does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP currently run?

On Linux, HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP stay online?

Right now, HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP is reachable. The uptime it reports suggests it restarted roughly 12 hours ago. 24 of 24 hours were up in the last 1 full day, which works out at 100%. It first appeared to Rust Data Lab on 26 October 2026.

How well does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP perform?

In the last 48 hours, it averaged 205 server fps, with a low of 123. The maximum entity count was 119,297, covering buildings, deployables and all else in the world. Memory use peaked at 5,100 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

What is the wiping pattern on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

Estimated from biweekly: 14 days after its last wipe is when HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP next wipes. Due next on Thursday 29 October at 16:29 UTC is its wipe. The world it is running now dates from 13 days 3 hours ago. A two-weekly wipe schedule is published in its tags.

Lists and tags

Which meanings sit behind the tags on HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

The game's server browser reads the tags HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP publishes, which are gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^b (Biweekly): Wipes come around once a fortnight; ^p (PvE): The threat comes from the world, not from other players; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): This server uses the Carbon plugin framework. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP appear in?

These themed Rust Data Lab lists carry HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10.

Player numbers

How does HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP compare with other servers in the rankings?

The seven-day player-hours table has HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP at #3,212, in the top 14% of ranked servers.

How full is HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP right now?

HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP currently shows 10 players across 50 slots. A seven-day sample gives 4 players on average and 11 at the top. The busiest point in the last 48 hours came at 18:00 UTC, averaging 10 players.

Connection

What is the way to join HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP?

Open the console with F1 in Rust and type client.connect 185.185.56.59:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,^p,gmhardcore,cs168909,ts8

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.