Element card · group Modded · atomic number 15,498, its rank
WATERWORLD
Offline 165.217.128.42:10000 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on WATERWORLD?
WATERWORLD runs a procedural map of size 6,000 with seed 1; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.
How is WATERWORLD configured, and what rules apply?
The name of WATERWORLD carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.
Server details
Which location is WATERWORLD based in?
No region is published by WATERWORLD. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 165.217.128.42:10000.
On what Rust version does WATERWORLD operate?
Rust network protocol 2633 and build 164530 on Linux is what WATERWORLD uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does WATERWORLD stay online?
WATERWORLD is not online at the moment; the last sighting was 39 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipes and resets
How often does a wipe happen on WATERWORLD, and at what time?
An estimate from the force wipe puts the next wipe on WATERWORLD. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 54 days 15 hours ago the current world was made. Its tags set out a wipe schedule of once a month.
Where it appears
Which meanings sit behind the tags on WATERWORLD?
The game's server browser reads the tags WATERWORLD publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp300 (Max players): Player slots: 300; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does WATERWORLD come up?
The Rust Data Lab lists that include WATERWORLD are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player counts
How does WATERWORLD compare with other servers in the rankings?
The seven-day player-hours table has WATERWORLD at #15,498, in the top 68% of ranked servers.
How full is WATERWORLD right now?
The last recorded sighting of WATERWORLD was 39 days 4 hours ago, and it is offline now.
Getting on
How can you connect to WATERWORLD?
You can connect by pressing F1 in Rust and entering client.connect 165.217.128.42:10000, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/8RwPT7szAe.
