Rust Data LabData lab · live
Live readings Servers11,622 Players33,162 Populated2,812 Fresh wipes · 3h74 Sampled every 5 min

Element card · group Vanilla · atomic number 15,341, its rank

_mod_retest_rust_oxide_0953ebd9

Offline 167.114.157.40:41033 checked 6d ago

monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,341top 69%
Last wipe6d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k8 Oct12 Oct16 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

usual gap4.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 21:59 UTC6d ago 0 – running 0
Fri 16 Oct, 21:59 UTC12d ago 0 – 6 days 0
Tue 13 Oct, 10:44 UTC15d ago 0 – 3.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru 404 RUST 2Х|ДЛ… 20
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    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 6/ 1,000
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  6. 6 Ru 404 RUST 2Х|ДЛ… 62
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 64 on average 62/ 1,000

Quick answers

from the figures on this page

Settings and map

What map is in play on _mod_retest_rust_oxide_0953ebd9?

The map on _mod_retest_rust_oxide_0953ebd9 is procedural, made by the game.

What rules has _mod_retest_rust_oxide_0953ebd9 set, and what settings are in force?

The name of _mod_retest_rust_oxide_0953ebd9 carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does _mod_retest_rust_oxide_0953ebd9 sit?

There is no region on record for _mod_retest_rust_oxide_0953ebd9. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 167.114.157.40:41033.

On what Rust version does _mod_retest_rust_oxide_0953ebd9 operate?

Rust network protocol 2635 and build 168909 on Linux is what _mod_retest_rust_oxide_0953ebd9 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does _mod_retest_rust_oxide_0953ebd9 stay up, and how reliable is its uptime?

Right now _mod_retest_rust_oxide_0953ebd9 is offline, with its last appearance 6 days 8 hours ago. For the last 7 full days, 1 of 168 hours were online, giving 1% uptime. On 8 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does _mod_retest_rust_oxide_0953ebd9 wipe, and how often?

Wiping once a month with the force wipe is what _mod_retest_rust_oxide_0953ebd9 does. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 6 days 8 hours ago. Its tags set out a wipe schedule of once a month.

What does a typical wipe day on _mod_retest_rust_oxide_0953ebd9 involve?

At their busiest, recent wipes averaged 0 players. The latest wipe's peak fell 1 hours after it began.

Where it appears

Which meanings sit behind the tags on _mod_retest_rust_oxide_0953ebd9?

These are the tags _mod_retest_rust_oxide_0953ebd9 makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does _mod_retest_rust_oxide_0953ebd9 come up?

The Rust Data Lab lists that include _mod_retest_rust_oxide_0953ebd9 are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Player counts

What position does _mod_retest_rust_oxide_0953ebd9 hold among Rust servers?

Player hours over the last week put _mod_retest_rust_oxide_0953ebd9 at #15,341, inside the top 69% of ranked servers.

How full is _mod_retest_rust_oxide_0953ebd9 right now?

The last recorded sighting of _mod_retest_rust_oxide_0953ebd9 was 6 days 8 hours ago, and it is offline now. The past week gives an average of 0 players.

Getting on

How can you connect to _mod_retest_rust_oxide_0953ebd9?

In Rust, press F1 and enter client.connect 167.114.157.40:41033. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.