Rust Data LabData lab · live
Live readings Servers11,694 Players35,972 Populated2,914 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Vanilla · atomic number 15,358, its rank

_mod_retest_rust_oxide_f511a392

Offline 167.114.157.40:41054 checked 6d ago

monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,358top 69%
Last wipe6d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 21:59 UTC6d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Quick answers

from the figures on this page

Server setup

What map is in play on _mod_retest_rust_oxide_f511a392?

A procedural map runs on _mod_retest_rust_oxide_f511a392, generated by the game.

What settings and rules apply on _mod_retest_rust_oxide_f511a392?

Nothing in the name of _mod_retest_rust_oxide_f511a392 gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. VAC is on, Valve's anti-cheat.

Server facts

In what location does _mod_retest_rust_oxide_f511a392 sit?

Nothing about a region is published by _mod_retest_rust_oxide_f511a392. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 167.114.157.40:41054.

Which Rust version is _mod_retest_rust_oxide_f511a392 on?

Rust network protocol 2635 and build 168909 on Linux is what _mod_retest_rust_oxide_f511a392 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does _mod_retest_rust_oxide_f511a392 stay online?

_mod_retest_rust_oxide_f511a392 is not online at the moment; the last sighting was 6 days 5 hours ago. It was online for 1 of 168 hours in the last 7 full days, which is 1% uptime. On 13 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on _mod_retest_rust_oxide_f511a392, and at what time?

The only wipe on _mod_retest_rust_oxide_f511a392 is the monthly force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 6 days 5 hours ago the current world was made. A monthly wipe schedule is what its tags publish.

How does _mod_retest_rust_oxide_f511a392 look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 1 hours in.

Lists and tags

What should you understand from the tags _mod_retest_rust_oxide_f511a392 carries?

gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings: that is the tag list _mod_retest_rust_oxide_f511a392 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does _mod_retest_rust_oxide_f511a392 come up?

The Rust Data Lab lists that include _mod_retest_rust_oxide_f511a392 are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Population

Against other Rust servers, where does _mod_retest_rust_oxide_f511a392 place?

Player hours over the last week put _mod_retest_rust_oxide_f511a392 at #15,358, inside the top 69% of ranked servers.

How many players does _mod_retest_rust_oxide_f511a392 have at the moment?

No live signal from _mod_retest_rust_oxide_f511a392 right now, which was last seen 6 days 5 hours ago. The past week gives an average of 0 players.

Connection

How can you connect to _mod_retest_rust_oxide_f511a392?

In Rust, press F1 and enter client.connect 167.114.157.40:41054. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.