Element card · group PvE · atomic number 1,846, its rank
☢ BUTTHURT | PROTOCOL CYCLE HARD PvE
Online EU 167.235.169.114:28310 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 8% of all ranked servers, top 24% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 8d 14hFri 6 Nov, 14:00 UTC
- 22d 14hFri 20 Nov, 14:00 UTC
- 35d 19hThu 3 Dec, 19:00 UTCFW
- 36d 14hFri 4 Dec, 14:00 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:00 UTC5d ago | 10 | – | running | 1 |
| Wed 7 Oct, 13:34 UTC21d ago | 1 | held half | 16 days | 1 |
| Tue 6 Oct, 15:16 UTC22d ago | 1 | – | 0.9 days | 0 |
| Thu 1 Oct, 18:17 UTC FW27d ago | 0 | – | 4.9 days | 0 |
| Mon 28 Sep, 05:47 UTC30d ago | 2 | held half | 3.5 days | 1 |
| Tue 22 Sep, 13:05 UTC36d ago | 1 | held half | 5.7 days | 1 |
| Mon 21 Sep, 13:00 UTC37d ago | 1 | – | 1 days | 0 |
| Tue 15 Sep, 17:57 UTC43d ago | 1 | halved by day 2 | 5.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
The map on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is procedural at size 4,600 with seed 1769755902, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE set, and what settings are in force?
Nothing in the name of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE gives a gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.
About the server
What region hosts ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
With its EU tag, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE places itself in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 167.235.169.114:28310.
Which Rust version is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE on?
Rust network protocol 2635 and build 168909 on Windows is what ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE for staying online?
Right now, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is reachable. According to the uptime it reports, the last restart was about 16 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE perform?
In the last 48 hours, it averaged 137 server fps, with a low of 107. The maximum entity count was 83,833, covering buildings, deployables and all else in the world. Up to 6,635 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Wipe days
How often does a wipe happen on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, and at what time?
The prediction for ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE follows its tag, as too few wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 5 days 9 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.
On ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, what happens when wipe day arrives?
At their busiest, recent wipes averaged 4 players. The latest wipe's peak fell 4 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
Lists and tags
What should you understand from the tags ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE carries?
These are the tags ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, the server wipes; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): Europe is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE appear in?
These themed Rust Data Lab lists carry ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Player numbers
How does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE compare with other servers in the rankings?
Player hours for the past seven days give ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE #1,846, #714 in Europe, and a place in the top 8% of ranked servers.
How many players does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE have at the moment?
At the moment ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE has 0 of its 50 slots filled. Averaged over the past week: 3 players, peaking at 10. Over 48 hours, the highest average fell at 17:00 UTC, at 8 players.
Getting on
What steps get you onto ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
Open the console with F1 in Rust and type client.connect 167.235.169.114:28310. The Launch Rust button on this page does the same job through Steam. For more, visit https://discord.com/invite/ABauTA59Uu.