Rust Data LabData lab · live
Live readings Servers11,735 Players53,534 Populated3,365 Fresh wipes · 3h127 Sampled every 5 min

Element card · group PvE · atomic number 1,846, its rank

☢ BUTTHURT | PROTOCOL CYCLE HARD PvE

Online EU 167.235.169.114:28310 checked 11m ago

biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average3peak 10
Rank · atomic number#1,846top 8% · #714 in EU
Last wipe5d agobiweekly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246800:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 8% of all ranked servers, top 24% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

usual gap4.9 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 8d 14hFri 6 Nov, 14:00 UTC
  3. 22d 14hFri 20 Nov, 14:00 UTC
  4. 35d 19hThu 3 Dec, 19:00 UTCFW
  5. 36d 14hFri 4 Dec, 14:00 UTC

The first 48 hours of its last wipes

Fri 23 OctWed 7 OctTue 6 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:00 UTC5d ago 10 – running 1
Wed 7 Oct, 13:34 UTC21d ago 1 held half 16 days 1
Tue 6 Oct, 15:16 UTC22d ago 1 – 0.9 days 0
Thu 1 Oct, 18:17 UTC FW27d ago 0 – 4.9 days 0
Mon 28 Sep, 05:47 UTC30d ago 2 held half 3.5 days 1
Tue 22 Sep, 13:05 UTC36d ago 1 held half 5.7 days 1
Mon 21 Sep, 13:00 UTC37d ago 1 – 1 days 0
Tue 15 Sep, 17:57 UTC43d ago 1 halved by day 2 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 21/ 100
  3. 3 Ru RustAria#4 [Ми… 10
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  4. 4 Ti [ESP] TIESOLAN… 31
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  6. 6 Pv PvE Rust-Z {х1… 8
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Quick answers

from the figures on this page

Server setup

What map is in play on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

The map on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is procedural at size 4,600 with seed 1769755902, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE set, and what settings are in force?

Nothing in the name of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE gives a gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

With its EU tag, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE places itself in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 167.235.169.114:28310.

Which Rust version is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE on?

Rust network protocol 2635 and build 168909 on Windows is what ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE for staying online?

Right now, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is reachable. According to the uptime it reports, the last restart was about 16 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE perform?

In the last 48 hours, it averaged 137 server fps, with a low of 107. The maximum entity count was 83,833, covering buildings, deployables and all else in the world. Up to 6,635 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, and at what time?

The prediction for ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE follows its tag, as too few wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. 5 days 9 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.

On ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE, what happens when wipe day arrives?

At their busiest, recent wipes averaged 4 players. The latest wipe's peak fell 4 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Lists and tags

What should you understand from the tags ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE carries?

These are the tags ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, the server wipes; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): Europe is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE appear in?

These themed Rust Data Lab lists carry ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE: EU Rust servers, measured, Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Player numbers

How does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE compare with other servers in the rankings?

Player hours for the past seven days give ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE #1,846, #714 in Europe, and a place in the top 8% of ranked servers.

How many players does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE have at the moment?

At the moment ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE has 0 of its 50 slots filled. Averaged over the past week: 3 players, peaking at 10. Over 48 hours, the highest average fell at 17:00 UTC, at 8 players.

Getting on

What steps get you onto ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

Open the console with F1 in Rust and type client.connect 167.235.169.114:28310. The Launch Rust button on this page does the same job through Steam. For more, visit https://discord.com/invite/ABauTA59Uu.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.