Element card · group Modded · atomic number 15,351, its rank
Godlike111
Online 168.100.160.29:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 35d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 06:05 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Godlike111?
Godlike111 runs a procedural map of size 3,600 with seed 1627942400; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.
What rules has Godlike111 set, and what settings are in force?
Nothing in the name of Godlike111 gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server facts
Which location is Godlike111 based in?
There is no region on record for Godlike111. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 168.100.160.29:28015 is the address it uses.
On what Rust version does Godlike111 operate?
Rust network protocol 2634 and build 167781 on Linux is what Godlike111 uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Godlike111 for staying online?
Right now, Godlike111 is reachable. According to the uptime it reports, the last restart was about 14 days 21 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.
How well does Godlike111 perform?
Server fps averaged 29 over the last 48 hours, with 15 as the lowest. Buildings, deployables and everything else in the world added up to as many as 72,702 entities. Up to 4,457 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipes and resets
What is the wiping pattern on Godlike111?
Once a month is all Godlike111 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 14 days 23 hours ago. Its tags set out a wipe schedule of once a month.
On Godlike111, what happens when wipe day arrives?
Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.
Lists and tags
What should you understand from the tags Godlike111 carries?
gmrust (Game mode): Standard Rust survival is the game here; mp80 (Max players): Player slots: 80; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Godlike111 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Godlike111 come up?
These themed Rust Data Lab lists carry Godlike111: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
How does Godlike111 compare with other servers in the rankings?
Godlike111 sits at #15,351 for seven-day player hours, placing it in the top 69% of ranked servers.
What does the current player count on Godlike111 tell you?
At the moment Godlike111 has 0 of its 80 slots filled. Over seven days the mean player count is 0.
Getting on
What steps get you onto Godlike111?
You can connect by pressing F1 in Rust and entering client.connect 168.100.160.29:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://rustsunset.com/.