Element card · group Modded · atomic number 15,977, its rank
Atlas Hub Testing
Offline EU · us1 168.100.161.3:28210 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 12:33 UTC, in 2d 13h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What rules has Atlas Hub Testing set, and what settings are in force?
Nothing in the name of Atlas Hub Testing gives a gather rate. Group size is capped at 30 players. minigames & battle royale is the game mode, arenas and parkour, Bedwars and battle royale. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
Server details
Which location is Atlas Hub Testing based in?
In Europe, with the EU tag, is where Atlas Hub Testing lists itself, and the region code it gives is us1. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 168.100.161.3:28210.
On what Rust version does Atlas Hub Testing operate?
On Linux, Atlas Hub Testing is running Rust network protocol 2633 and build 125476. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is Atlas Hub Testing for staying online?
Currently offline, Atlas Hub Testing was last seen 23 days 1 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipe days
What is the wiping pattern on Atlas Hub Testing?
Estimated from weekly: 7 days after its last wipe is when Atlas Hub Testing next wipes. The wipe after this one is due on Sunday 1 November at 12:33 UTC. Counting back, the current world began 480 days 10 hours ago. Weekly wipes are what its tags advertise.
Tags, lists
How should you read the tags on Atlas Hub Testing?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): It has 100 slots; ts30 (Group limit): Teams cap at 30 players; v2633 (Protocol): To join, your game must match protocol 2633; cs125476 (Build): Build number: 125476; ptrak (Networking): The network layer is RakNet, standard in the game; $rus1 (Region code): The server's code for its region is us1; ^w (Weekly): Wipes happen once a week; ^c (Creative): You get a sandbox for building, without gathering; ^e (Minigames): This one hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Sharpen your aim and PvP, with loot given rather than gathered; ^i (Battlefield): Quick, kit-based PvP at high rates; ^j (Battle royale): Collect loot, then fight as the zone comes in; ^k (Build server): Base building and practice are the focus; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; modded (Modded): Because plugins or settings change the game, it is filed under Modded; EU (Europe): The server browser files it under Europe; rustmaps (Custom tag): Not a standard Rust tag, so either a plugin or the owner applied it: that is the tag list Atlas Hub Testing publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Atlas Hub Testing appear in?
The Rust Data Lab lists that include Atlas Hub Testing are: EU Rust servers, measured, Modded Rust servers, measured, Aim training servers, measured live, Battlefield servers, measured, Rust build and creative servers and Creative Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
What position does Atlas Hub Testing hold among Rust servers?
Player hours for the past seven days give Atlas Hub Testing #15,977, #2,523 in Europe, and a place in the top 71% of ranked servers.
What does the current player count on Atlas Hub Testing tell you?
No live signal from Atlas Hub Testing right now, which was last seen 23 days 1 hours ago.
Connection
What steps get you onto Atlas Hub Testing?
Open the console with F1 in Rust and type client.connect 168.100.161.3:28210. The Launch Rust button on this page does the same job through Steam.