Rust Data LabData lab · live
Live readings Servers11,714 Players56,753 Populated3,283 Fresh wipes · 3h169 Sampled every 5 min

Element card · group Modded · atomic number 7,481, its rank

Pulse Testing

Offline OC · au1 168.100.162.88:28015 checked 23h ago

weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 1/ 40 2% full Room to join
7-day average1peak 3
Rank · atomic number#7,481top 34% · #150 in OC
No wipesresets9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5223:0001:0004:0006:0009:0011:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304023:0001:0004:0006:0009:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k27 Oct28 Oct29 Oct

Top 34% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:47 UTC2d ago – – – 0
Tue 27 Oct, 08:27 UTC2d ago – – – 0
Tue 27 Oct, 08:19 UTC2d ago – – – 1
Tue 27 Oct, 08:12 UTC2d ago – – – 1
Tue 27 Oct, 07:59 UTC2d ago – – – 0
Tue 27 Oct, 07:39 UTC2d ago – – – 1
Tue 27 Oct, 07:25 UTC2d ago – – – 1
Tue 27 Oct, 07:03 UTC2d ago – – – 1
Tue 27 Oct, 01:06 UTC2d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  2. 2 Ra RaidLab 200
    RaidLab groups of 8+ · 28 on average 200/ 50
  3. 3 Cs CSL | EU Stagi… 10
    CSL | EU Staging EU · groups of 8+ · 23 on average 10/ 64
  4. 4 Ru 404 RUST / ДЛЯ… 5
    404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10 EU · groups of 8+ · monthly · 3 on average 5/ 300
  5. 5 As A Shockbyte Ru… 0
    A Shockbyte Rust Server groups of 8+ · 2 on average 0/ 40
  6. 6 Wa Warriors 1
    Warriors groups of 8+ · 2 on average 1/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Pulse Testing?

The map on Pulse Testing is procedural at size 3,000 with seed 1, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Pulse Testing set, and what settings are in force?

Nothing in the name of Pulse Testing gives a gather rate. Group size is capped at 16 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

In what location does Pulse Testing sit?

In Oceania, with the OC tag, is where Pulse Testing lists itself, and the region code it gives is au1. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 168.100.162.88:28015.

On what Rust version does Pulse Testing operate?

On Linux, Pulse Testing is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does Pulse Testing stay up, and how reliable is its uptime?

Pulse Testing is not online at the moment; the last sighting was 23 hours ago. The uptime it reports suggests it restarted roughly 10 hours ago. For the last 2 full days, 22 of 48 hours were online, giving 46% uptime. On 26 October 2026, Rust Data Lab saw it for the first time.

How well does Pulse Testing perform?

In the last 48 hours, it averaged 30 server fps, with a low of 30. The maximum entity count was 31,297, covering buildings, deployables and all else in the world. The highest memory usage was 1,639 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does Pulse Testing wipe, and how often?

A fresh world appears on Pulse Testing every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Lists and tags

Which meanings sit behind the tags on Pulse Testing?

These are the tags Pulse Testing makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts16 (Group limit): The team limit is 16; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rau1 (Region code): The server's code for its region is au1; ^w (Weekly): Wipes happen once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; OC (Oceania): In the browser it sits under Oceania. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Pulse Testing come up?

These themed Rust Data Lab lists carry Pulse Testing: Rust servers in Oceania and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Who operates Pulse Testing?

The pulserust.net hostname Pulse Testing publishes is shared with 1 other server we track, so one operator most likely runs them both.

Player counts

Against other Rust servers, where does Pulse Testing place?

Seven-day player hours place Pulse Testing at #7,481 overall, #150 in Oceania and in the top 34% of ranked servers.

How full is Pulse Testing right now?

No live signal from Pulse Testing right now, which was last seen 23 hours ago. The week's figures average 1 players and top out at 3. Over 48 hours, the highest average fell at 09:00 UTC, at 1 players.

How to join

What is the way to join Pulse Testing?

In Rust, press F1 and enter client.connect 168.100.162.88:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://pulserust.net/.

Server tags

what each one means

Published as mp40,ptrak,$rau1,v2635,^w,OC,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp40
Max players Player slots: 40.
ts16
Group limit The team limit is 16.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$rau1
Region code The server's code for its region is au1.

Wipe schedule

^w
Weekly Wipes happen once a week.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

OC
Oceania In the browser it sits under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.