Element card · group Modded · atomic number 7,481, its rank
Pulse Testing
Offline OC · au1 168.100.162.88:28015 checked 23h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 34% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:47 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:27 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 08:19 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 08:12 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:59 UTC2d ago | – | – | – | 0 |
| Tue 27 Oct, 07:39 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:25 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 07:03 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 01:06 UTC2d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Pulse Testing?
The map on Pulse Testing is procedural at size 3,000 with seed 1, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.
What rules has Pulse Testing set, and what settings are in force?
Nothing in the name of Pulse Testing gives a gather rate. Group size is capped at 16 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server details
In what location does Pulse Testing sit?
In Oceania, with the OC tag, is where Pulse Testing lists itself, and the region code it gives is au1. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 168.100.162.88:28015.
On what Rust version does Pulse Testing operate?
On Linux, Pulse Testing is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
Does Pulse Testing stay up, and how reliable is its uptime?
Pulse Testing is not online at the moment; the last sighting was 23 hours ago. The uptime it reports suggests it restarted roughly 10 hours ago. For the last 2 full days, 22 of 48 hours were online, giving 46% uptime. On 26 October 2026, Rust Data Lab saw it for the first time.
How well does Pulse Testing perform?
In the last 48 hours, it averaged 30 server fps, with a low of 30. The maximum entity count was 31,297, covering buildings, deployables and all else in the world. The highest memory usage was 1,639 MB. What players experience as lag comes from low fps and a rising entity count.
Wipe days
When does Pulse Testing wipe, and how often?
A fresh world appears on Pulse Testing every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.
Lists and tags
Which meanings sit behind the tags on Pulse Testing?
These are the tags Pulse Testing makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): Player slots: 40; ts16 (Group limit): The team limit is 16; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rau1 (Region code): The server's code for its region is au1; ^w (Weekly): Wipes happen once a week; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; OC (Oceania): In the browser it sits under Oceania. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does Pulse Testing come up?
These themed Rust Data Lab lists carry Pulse Testing: Rust servers in Oceania and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Who operates Pulse Testing?
The pulserust.net hostname Pulse Testing publishes is shared with 1 other server we track, so one operator most likely runs them both.
Player counts
Against other Rust servers, where does Pulse Testing place?
Seven-day player hours place Pulse Testing at #7,481 overall, #150 in Oceania and in the top 34% of ranked servers.
How full is Pulse Testing right now?
No live signal from Pulse Testing right now, which was last seen 23 hours ago. The week's figures average 1 players and top out at 3. Over 48 hours, the highest average fell at 09:00 UTC, at 1 players.
How to join
What is the way to join Pulse Testing?
In Rust, press F1 and enter client.connect 168.100.162.88:28015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://pulserust.net/.