Rust Data LabData lab · live
Live readings Servers11,892 Players102,455 Populated3,980 Fresh wipes · 3h459 Sampled every 5 min

Element card · group PvE · atomic number 5,056, its rank

[US] RustVikings | Casual PvPvE | 2x | 50% Upkeep

Online 172.111.51.215:28016 checked 10m ago

2x quad moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak 2
Rank · atomic number#5,056top 23%
Last wipe27d agono schedule published
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, and #317 of the quad servers (top 38%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:02 UTC FW28d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re Reforged Hybri… 16
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  3. 3 Th The Monster De… 1
    The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|Purge NA · quad · 5x · biweekly · 9 on average 1/ 100
  4. 4 Ba BattleZone.gg … 1
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  5. 5 Go GOBLINGAMING |… 7
    GOBLINGAMING | 5X PVE | NOOB FRIENDLY NA · quad · 5x · biweekly · 4 on average 7/ 40
  6. 6 Ba Bates Legend -… 2
    Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. NA · quad · monthly · 2 on average 2/ 50

Quick answers

from the figures on this page

Settings and map

What map is in play on [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep?

A procedural map of size 3,750 with seed 1337 runs on [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

How is [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep configured, and what rules apply?

The name says it: gather runs at 2x on [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep. You get up to 4 players per group (quad). Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server details

What region hosts [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep?

No region tag is published by [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep; its name, though, points to North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 172.111.51.215:28016 is the address it uses.

Which Rust version is [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep on?

Rust network protocol 2635 and build 168909 on Linux is what [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep stay up, and how reliable is its uptime?

[US] RustVikings | Casual PvPvE | 2x | 50% Upkeep is live as of now. The uptime it reports suggests it restarted roughly 9 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep known for smooth running?

The last 48 hours show an average of 30 server fps and a minimum of 29. The maximum entity count was 95,181, covering buildings, deployables and all else in the world. Up to 3,611 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

How often does a wipe happen on [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep, and at what time?

Once a month is all [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 27 days 20 hours ago.

On [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 5 hours in.

Lists and tags

What should you understand from the tags [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep carries?

The game's server browser reads the tags [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp200 (Max players): 200 is the slot count; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^p (PvE): The threat comes from the world, not from other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep come up?

These themed Rust Data Lab lists carry [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep: 2x gather rate servers, Modded Rust servers, measured, Best Rust PvE servers, measured live and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Who operates [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep?

Sharing its rustvikings.com hostname with 10 other servers we track, [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep is most likely run by the same operator as those.

Player counts

What position does [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep hold among Rust servers?

The seven-day player-hours table has [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep at #5,056, in the top 23% of ranked servers. Within quad, its rank is #317.

What does the current player count on [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep tell you?

At the moment [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep has 0 of its 200 slots filled. The week's figures average 0 players and top out at 2.

Connection

How can you connect to [US] RustVikings | Casual PvPvE | 2x | 50% Upkeep?

In Rust, press F1 and enter client.connect 172.111.51.215:28016. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://www.rustvikings.com.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp200
Max players 200 is the slot count.
ts4
Group limit The team limit is 4.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.