Element card · group PvE · atomic number 13,887, its rank
ZombieSurvival Private Test
Offline 172.59.128.1:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on ZombieSurvival Private Test?
Generated by the game, the map on ZombieSurvival Private Test is procedural.
What settings and rules apply on ZombieSurvival Private Test?
Nothing in the name of ZombieSurvival Private Test gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.
Server facts
Which location is ZombieSurvival Private Test based in?
There is no region on record for ZombieSurvival Private Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 172.59.128.1:28015.
On what Rust version does ZombieSurvival Private Test operate?
Rust network protocol 2634 and build 167398 on Windows is what ZombieSurvival Private Test uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How dependable is ZombieSurvival Private Test for staying online?
ZombieSurvival Private Test is not online at the moment; the last sighting was 8 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 15 October 2026, Rust Data Lab saw it for the first time.
Wipe schedule
What is the wiping pattern on ZombieSurvival Private Test?
ZombieSurvival Private Test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 15 days 14 hours ago.
Tags, lists
What should you understand from the tags ZombieSurvival Private Test carries?
gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): 30 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167398 (Build): It runs build 167398; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^p (PvE): You fight the world, not other players; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list ZombieSurvival Private Test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does ZombieSurvival Private Test come up?
The Rust Data Lab lists that include ZombieSurvival Private Test are: Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player numbers
What position does ZombieSurvival Private Test hold among Rust servers?
Player hours over the last week put ZombieSurvival Private Test at #13,887, inside the top 63% of ranked servers.
How many players does ZombieSurvival Private Test have at the moment?
No live signal from ZombieSurvival Private Test right now, which was last seen 8 days 22 hours ago.
Connection
What is the way to join ZombieSurvival Private Test?
Open the console with F1 in Rust and type client.connect 172.59.128.1:28015. The Launch Rust button on this page does the same job through Steam.