Element card · group PvE · atomic number 13,235, its rank
ZombieSurvival Private Test
Offline 172.59.129.169:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on ZombieSurvival Private Test?
The map on ZombieSurvival Private Test is procedural, made by the game.
What rules has ZombieSurvival Private Test set, and what settings are in force?
Nothing in the name of ZombieSurvival Private Test gives a gather rate. Eight players per group is the limit, the game's default. Play runs as pve, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server details
Which location is ZombieSurvival Private Test based in?
No region is published by ZombieSurvival Private Test. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 172.59.129.169:28015.
Which Rust version is ZombieSurvival Private Test on?
Rust network protocol 2634 and build 167398 on Windows is what ZombieSurvival Private Test uses. The protocol must match for you to join; Steam will update your game.
How reliably does ZombieSurvival Private Test stay online?
Right now ZombieSurvival Private Test is offline, with its last appearance 16 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 12 October 2026.
Wipe schedule
How often does a wipe happen on ZombieSurvival Private Test, and at what time?
The record holds too few of ZombieSurvival Private Test's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 17 days 6 hours ago.
Where it appears
How should you read the tags on ZombieSurvival Private Test?
These are the tags ZombieSurvival Private Test makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp30 (Max players): 30 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does ZombieSurvival Private Test come up?
You will find ZombieSurvival Private Test on the following Rust Data Lab lists: Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust servers named for zombies. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does ZombieSurvival Private Test hold among Rust servers?
The seven-day player-hours table has ZombieSurvival Private Test at #13,235, in the top 61% of ranked servers.
How full is ZombieSurvival Private Test right now?
ZombieSurvival Private Test is offline at the moment; the last sighting was 16 days 3 hours ago.
Connection
How can you connect to ZombieSurvival Private Test?
In Rust, press F1 and enter client.connect 172.59.129.169:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.