Element card · group Modded · atomic number 15,191, its rank
QC|FR Rust & Furious
Offline NA 173.0.146.221:3442 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
- 6d 16hThu 5 Nov, 19:00 UTCFW
- 34d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:09 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What map is in play on QC|FR Rust & Furious?
QC|FR Rust & Furious runs a procedural map of size 4,250 with seed 2638; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps.
How is QC|FR Rust & Furious configured, and what rules apply?
Nothing in the name of QC|FR Rust & Furious gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.
Server facts
What region hosts QC|FR Rust & Furious?
With its NA tag, QC|FR Rust & Furious places itself in North America. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 173.0.146.221:3442 is the address it uses.
On what Rust version does QC|FR Rust & Furious operate?
Rust network protocol 2634 and build 166494 on Linux is what QC|FR Rust & Furious uses. Joining requires the same protocol on your game; Steam takes care of updating it.
Does QC|FR Rust & Furious stay up, and how reliable is its uptime?
QC|FR Rust & Furious is not online at the moment; the last sighting was 15 days 3 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.
Wipes and resets
When does QC|FR Rust & Furious wipe, and how often?
Wiping once a month with the force wipe is what QC|FR Rust & Furious does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 28 days 8 hours ago. A monthly wipe schedule is what its tags publish.
What does a typical wipe day on QC|FR Rust & Furious involve?
Recent wipes on average reached 0 players at their busiest. The latest wipe's peak fell 0 hours after it began.
Tags, lists
What should you understand from the tags QC|FR Rust & Furious carries?
These are the tags QC|FR Rust & Furious makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): 75 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): It runs build 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^m (Monthly): Wipes happen monthly, at the force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; NA (North America): The server browser files it under North America. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does QC|FR Rust & Furious appear in?
You will find QC|FR Rust & Furious on the following Rust Data Lab lists: Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
How does QC|FR Rust & Furious compare with other servers in the rankings?
Seven-day player hours place QC|FR Rust & Furious at #15,191 overall, #1,544 in North America and in the top 70% of ranked servers.
What does the current player count on QC|FR Rust & Furious tell you?
No live signal from QC|FR Rust & Furious right now, which was last seen 15 days 3 hours ago.
Getting on
What is the way to join QC|FR Rust & Furious?
You can connect by pressing F1 in Rust and entering client.connect 173.0.146.221:3442, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
