Rust Data LabData lab · live
Live readings Servers11,619 Players41,711 Populated3,041 Fresh wipes · 3h92 Sampled every 5 min

Element card · group PvE · atomic number 4,496, its rank

SGRust [PVE]

Offline 173.0.158.84:27310 checked 1d ago

vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average1peak 3
Rank · atomic number#4,496top 20%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k10 Oct14 Oct17 Oct21 Oct24 Oct28 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctSat 10 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 23:26 UTC8d ago 2 – running 0
Sat 10 Oct, 14:45 UTC17d ago 1 held half 9.4 days 0
Sat 10 Oct, 04:13 UTC18d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 126
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 246 on average 126/ 2,000
  2. 2 Br [EU] Brits PvE… 119
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 236 on average 119/ 2,000
  3. 3 Ch Chrayntopia ♡ … 49
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 99 on average 49/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 65
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 65/ 200
  5. 5 Tr TRAVELER PVE [… 37
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average 37/ 100
  6. 6 Ru Rust Empires -… 15
    Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 51 on average 15/ 250

Quick answers

from the figures on this page

Server setup

What map is in play on SGRust [PVE]?

The map on SGRust [PVE] is procedural at size 4,500 with seed 100000, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on SGRust [PVE]?

No gather rate appears in the name of SGRust [PVE]. Eight players per group is the limit, the game's default. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Vanilla is its own label: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

About the server

In what location does SGRust [PVE] sit?

No region is published by SGRust [PVE]. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 173.0.158.84:27310.

What Rust version does SGRust [PVE] currently run?

On Linux, SGRust [PVE] is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does SGRust [PVE] stay up, and how reliable is its uptime?

Currently offline, SGRust [PVE] was last seen 46 hours ago. The uptime it reports suggests it restarted roughly 3 days 8 hours ago. It was online for 129 of 168 hours in the last 7 full days, which is 77% uptime. The first sighting by Rust Data Lab was on 10 October 2026.

How well does SGRust [PVE] perform?

Server fps averaged 79 over the last 48 hours, with 79 as the lowest. Buildings, deployables and everything else in the world added up to as many as 124,564 entities. Up to 4,178 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe days

When does SGRust [PVE] wipe, and how often?

There is no next wipe to predict for SGRust [PVE], which wipes at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 8 days 8 hours ago.

How does SGRust [PVE] look on the day of a wipe?

At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 2 hours after it began. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Tags, lists

What should you understand from the tags SGRust [PVE] carries?

gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^p (PvE): You fight the world, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list SGRust [PVE] publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does SGRust [PVE] come up?

These themed Rust Data Lab lists carry SGRust [PVE]: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does SGRust [PVE] compare with other servers in the rankings?

Player hours over the last week put SGRust [PVE] at #4,496, inside the top 20% of ranked servers.

How full is SGRust [PVE] right now?

No live signal from SGRust [PVE] right now, which was last seen 46 hours ago. A seven-day sample gives 1 players on average and 3 at the top.

Connection

What steps get you onto SGRust [PVE]?

In Rust, press F1 and enter client.connect 173.0.158.84:27310. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^p,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.