Rust Data LabData lab · live
Live readings Servers11,644 Players39,744 Populated2,959 Fresh wipes · 3h76 Sampled every 5 min

Element card · group Modded · atomic number 7,427, its rank

Always Small Maps 2x less decay

Online 173.90.239.20:28015 checked 8m ago

2x moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 2
Rank · atomic number#7,427top 33%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75103:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:38 UTC18d ago 2 – running 0
Thu 1 Oct, 21:14 UTC FW26d ago 2 held half 8.2 days 0
Fri 25 Sep, 23:39 UTC32d ago 3 halved by day 2 5.9 days 1
Fri 25 Sep, 16:11 UTC32d ago 3 – 0.3 days 0
Thu 24 Sep, 16:44 UTC33d ago 1 – 1 days 0
Thu 24 Sep, 08:50 UTC33d ago 1 – 0.3 days 0
Sat 19 Sep, 22:11 UTC38d ago 1 held half 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 2X … 312
    Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 724 on average 312/ 400
  2. 2 Vi Vital Rust - E… 166
    Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 542 on average 166/ 200
  3. 3 At Atlas - US 2X … 183
    Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 349 on average 183/ 250
  4. 4 Eu EU RENEGADE 2x… 63
    EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 324 on average 63/ 150
  5. 5 Ma Magic Rust #18… 7
    Magic Rust #18 — Vanilla 2x | Pyccкий EU · groups of 150+ · 2x · weekly · 323 on average 7/ 100
  6. 6 Mi MIRAGE RUST | … 84
    MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 298 on average 84/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on Always Small Maps 2x less decay?

Always Small Maps 2x less decay runs a procedural map of size 3,000 with seed 1305954996; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What settings and rules apply on Always Small Maps 2x less decay?

The name says it: gather runs at 2x on Always Small Maps 2x less decay. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts Always Small Maps 2x less decay?

No region is published by Always Small Maps 2x less decay. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 173.90.239.20:28015.

What Rust version does Always Small Maps 2x less decay currently run?

Rust network protocol 2635 and build 168909 on Windows is what Always Small Maps 2x less decay uses. The protocol must match for you to join; Steam will update your game.

How dependable is Always Small Maps 2x less decay for staying online?

At the moment, Always Small Maps 2x less decay is online. About 2 days 8 hours ago is when it last restarted, based on its uptime. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. The first sighting by Rust Data Lab was on 18 September 2026.

How well does Always Small Maps 2x less decay perform?

The last 48 hours show an average of 238 server fps and a minimum of 230. The maximum entity count was 46,136, covering buildings, deployables and all else in the world. The highest memory usage was 2,524 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does Always Small Maps 2x less decay wipe, and how often?

With no fixed rhythm, Always Small Maps 2x less decay wipes at irregular times, so the next wipe cannot be predicted. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 26 days 5 hours ago the current world was made.

How does Always Small Maps 2x less decay look on the day of a wipe?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 14 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The crowd fell below half by day 2 when it didn't hold.

Lists and tags

How should you read the tags on Always Small Maps 2x less decay?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon: that is the tag list Always Small Maps 2x less decay publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Always Small Maps 2x less decay come up?

The Rust Data Lab lists that include Always Small Maps 2x less decay are: 2x gather rate servers and Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

Player numbers

How does Always Small Maps 2x less decay compare with other servers in the rankings?

Player hours over the last week put Always Small Maps 2x less decay at #7,427, inside the top 33% of ranked servers.

How full is Always Small Maps 2x less decay right now?

At the moment Always Small Maps 2x less decay has 0 of its 100 slots filled. The week's figures average 0 players and top out at 2. The busiest point in the last 48 hours came at 18:00 UTC, averaging 0 players.

How to join

What is the way to join Always Small Maps 2x less decay?

In Rust, press F1 and enter client.connect 173.90.239.20:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.