Element card · group PvE · atomic number 14,945, its rank
Scavenger Isle - Local Dev
Offline 174.114.223.30:28025 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:50 UTC FW27d ago | 1 | – | running | 0 |
| Wed 30 Sep, 15:27 UTC29d ago | 1 | – | 1.2 days | 0 |
| Mon 28 Sep, 08:54 UTC31d ago | 1 | held half | 2.3 days | 1 |
| Sun 27 Sep, 22:21 UTC31d ago | 1 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:13 UTC33d ago | 1 | – | 1.8 days | 0 |
| Thu 17 Sep, 23:16 UTC41d ago | 1 | halved by day 2 | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Scavenger Isle - Local Dev?
The map on Scavenger Isle - Local Dev is procedural, made by the game.
How is Scavenger Isle - Local Dev configured, and what rules apply?
No gather rate appears in the name of Scavenger Isle - Local Dev. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
Server facts
Which location is Scavenger Isle - Local Dev based in?
No region is published by Scavenger Isle - Local Dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 174.114.223.30:28025.
Which Rust version is Scavenger Isle - Local Dev on?
On Windows, Scavenger Isle - Local Dev is running Rust network protocol 2634 and build 166822. Joining requires the same protocol on your game; Steam takes care of updating it.
Does Scavenger Isle - Local Dev stay up, and how reliable is its uptime?
Right now Scavenger Isle - Local Dev is offline, with its last appearance 23 days 18 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 15 September 2026.
Wipes and resets
When does Scavenger Isle - Local Dev wipe, and how often?
There is no next wipe to predict for Scavenger Isle - Local Dev, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 27 days 23 hours ago the current world was made.
How does Scavenger Isle - Local Dev look on the day of a wipe?
At their busiest, recent wipes averaged 1 players. 21 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of recent wipes. In the other cases, half the peak was lost by day 2.
Where it appears
How should you read the tags on Scavenger Isle - Local Dev?
These are the tags Scavenger Isle - Local Dev makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166822 (Build): The game build is 166822; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Scavenger Isle - Local Dev come up?
You will find Scavenger Isle - Local Dev on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How does Scavenger Isle - Local Dev compare with other servers in the rankings?
Player hours over the last week put Scavenger Isle - Local Dev at #14,945, inside the top 67% of ranked servers.
What does the current player count on Scavenger Isle - Local Dev tell you?
Scavenger Isle - Local Dev is offline at the moment; the last sighting was 23 days 18 hours ago.
How to join
What steps get you onto Scavenger Isle - Local Dev?
Open the console with F1 in Rust and type client.connect 174.114.223.30:28025. The Launch Rust button on this page does the same job through Steam.