Rust Data LabData lab · live
Live readings Servers11,880 Players98,236 Populated3,914 Fresh wipes · 3h395 Sampled every 5 min

Element card · group PvE · atomic number 15,222, its rank

Scavenger Isle - Local Dev

Offline 174.115.152.186:28025 checked 15d ago

moddedcarbonpve
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,222top 70%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k12 Oct14 Oct16 Oct17 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 00:31 UTC17d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 172
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average 172/ 2,000
  2. 2 Br [EU] Brits PvE… 313
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 243 on average 313/ 2,000
  3. 3 Ch Chrayntopia ♡ … 61
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average 61/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 62
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 62/ 200
  5. 5 Re [PvE] Relic | … 37
    [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 37/ 300
  6. 6 Tr TRAVELER PVE [… 79
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 79/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Scavenger Isle - Local Dev?

A procedural map runs on Scavenger Isle - Local Dev, generated by the game.

How is Scavenger Isle - Local Dev configured, and what rules apply?

The name of Scavenger Isle - Local Dev carries no gather rate. With no change from the default, groups can hold up to 8 players. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

Server details

Which location is Scavenger Isle - Local Dev based in?

There is no region on record for Scavenger Isle - Local Dev. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 174.115.152.186:28025.

Which Rust version is Scavenger Isle - Local Dev on?

On Windows, Scavenger Isle - Local Dev is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Scavenger Isle - Local Dev stay up, and how reliable is its uptime?

Currently offline, Scavenger Isle - Local Dev was last seen 15 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 11 October 2026, Rust Data Lab saw it for the first time.

Wipe days

What is the wiping pattern on Scavenger Isle - Local Dev?

The record holds too few of Scavenger Isle - Local Dev's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 days 16 hours ago.

How does Scavenger Isle - Local Dev look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on Scavenger Isle - Local Dev?

These are the tags Scavenger Isle - Local Dev makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^p (PvE): You fight the world, not other players; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Scavenger Isle - Local Dev come up?

The Rust Data Lab lists that include Scavenger Isle - Local Dev are: Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Player numbers

What position does Scavenger Isle - Local Dev hold among Rust servers?

The seven-day player-hours table has Scavenger Isle - Local Dev at #15,222, in the top 70% of ranked servers.

How full is Scavenger Isle - Local Dev right now?

The last recorded sighting of Scavenger Isle - Local Dev was 15 days 4 hours ago, and it is offline now.

Getting on

What is the way to join Scavenger Isle - Local Dev?

In Rust, press F1 and enter client.connect 174.115.152.186:28025. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.