Rust Data LabData lab · live
Live readings Servers11,809 Players80,805 Populated3,802 Fresh wipes · 3h104 Sampled every 5 min

Element card · group Community · atomic number 15,986, its rank

『老猫测试服』

Offline 175.20.38.150:10001 checked 22d ago

Join the experiment
Atomic mass · players now 0/ 999 0% full Room to join
7-day average0peak –
Rank · atomic number#15,986top 71%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct9 Oct11 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 18:26 UTC22d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 23
    Rustoria.co - SEA Main EA · groups of 16+ · weekly · 183 on average 23/ 200
  2. 2 Ja Japan Tokyo - … 12
    Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average 12/ 550
  3. 3 Ru Rustoria.co - … 64
    Rustoria.co - SEA Long EA · groups of 12+ · monthly · 107 on average 64/ 200
  4. 4 Ru Rustafied.com … 7
    Rustafied.com - SEA Main EA · groups of 16+ · weekly · 88 on average 7/ 100
  5. 5 Ru Rustoria.co - … 50
    Rustoria.co - SEA Medium | JUST WIPED 28.10 EA · no group limit · 65 on average 50/ 100
  6. 6 Ja Japan Beginner… 5
    Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 52 on average 5/ 200

Quick answers

from the figures on this page

Map and rules

How is 『老猫测试服』 configured, and what rules apply?

No gather rate appears in the name of 『老猫测试服』. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

What region hosts 『老猫测试服』?

No region tag is published by 『老猫测试服』; its name, though, points to Asia. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 175.20.38.150:10001 is the address it uses.

On what Rust version does 『老猫测试服』 operate?

On Windows, 『老猫测试服』 is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

Does 『老猫测试服』 stay up, and how reliable is its uptime?

Currently offline, 『老猫测试服』 was last seen 22 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 3 October 2026.

Wipe schedule

How often does a wipe happen on 『老猫测试服』, and at what time?

The record holds too few of 『老猫测试服』's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 22 days 2 hours ago the current world was made.

How does 『老猫测试服』 look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

How should you read the tags on 『老猫测试服』?

The game's server browser reads the tags 『老猫测试服』 publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp999 (Max players): It has 999 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does 『老猫测试服』 appear in?

You will find 『老猫测试服』 on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does 『老猫测试服』 place?

The seven-day player-hours table has 『老猫测试服』 at #15,986, in the top 71% of ranked servers.

What does the current player count on 『老猫测试服』 tell you?

No live signal from 『老猫测试服』 right now, which was last seen 22 days 1 hours ago.

Connection

How can you connect to 『老猫测试服』?

You can connect by pressing F1 in Rust and entering client.connect 175.20.38.150:10001, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp999,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp999
Max players It has 999 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build Build number: 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.