Element card · group Vanilla · atomic number 14,553, its rank
test
Offline EU 176.214.167.236:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 66% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 09:43 UTC, in 5d 14h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 14hTue 3 Nov, 09:43 UTC
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 12d 14hTue 10 Nov, 09:43 UTC
- 19d 14hTue 17 Nov, 09:43 UTC
- 26d 14hTue 24 Nov, 09:43 UTC
- 33d 14hTue 1 Dec, 09:43 UTC
- 35d 23hThu 3 Dec, 19:00 UTCFW
- 40d 14hTue 8 Dec, 09:43 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 09:43 UTC22d ago | 1 | – | running | 0 |
| Mon 5 Oct, 09:12 UTC23d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
How is test configured, and what rules apply?
Nothing in the name of test gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does test sit?
With its EU tag, test places itself in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 176.214.167.236:28015.
Which Rust version is test on?
On Windows, test is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does test stay online?
Currently offline, test was last seen 24 hours ago. It was online for 1 of 168 hours in the last 7 full days, which is 1% uptime. The first sighting by Rust Data Lab was on 29 September 2026.
Wipe days
What is the wiping pattern on test?
The prediction for test follows its tag, as too few wipes are on record to confirm the schedule. The wipe after this one is due on Tuesday 3 November at 09:43 UTC. Counting back, the current world began 22 days 9 hours ago. Its tags carry a weekly wipe schedule.
On test, what happens when wipe day arrives?
At their busiest, recent wipes averaged 1 players. The latest wipe's peak fell 0 hours after it began.
Lists and tags
Which meanings sit behind the tags on test?
gmvanilla (Game mode): This is vanilla survival; mp150 (Max players): 150 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen once a week; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EU (Europe): Europe is where the browser lists this server; jp0 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it; oxidation (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it: that is the tag list test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does test come up?
The Rust Data Lab lists that include test are: EU Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player counts
Against other Rust servers, where does test place?
Seven-day player hours place test at #14,553 overall, #2,492 in Europe and in the top 66% of ranked servers.
How full is test right now?
The last recorded sighting of test was 24 hours ago, and it is offline now. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 18:00 UTC, at 0 players.
How to join
What is the way to join test?
You can connect by pressing F1 in Rust and entering client.connect 176.214.167.236:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.