Element card · group PvE · atomic number 15,503, its rank
RustFall - PvE/PvP | Biweekly | Raidable Bases
Offline 178.239.199.12:28015 checked 37d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 10:53 UTC, in 2d 21h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on RustFall - PvE/PvP | Biweekly | Raidable Bases?
The map on RustFall - PvE/PvP | Biweekly | Raidable Bases is procedural at size 5,000 with seed 1851427332, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is RustFall - PvE/PvP | Biweekly | Raidable Bases configured, and what rules apply?
Nothing in the name of RustFall - PvE/PvP | Biweekly | Raidable Bases gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as roleplay, roleplay rules, towns and jobs. Plugins or settings change the game, so the browser lists it under Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.
Server facts
In what location does RustFall - PvE/PvP | Biweekly | Raidable Bases sit?
Nothing about a region is published by RustFall - PvE/PvP | Biweekly | Raidable Bases. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 178.239.199.12:28015 is the address it uses.
On what Rust version does RustFall - PvE/PvP | Biweekly | Raidable Bases operate?
On Windows, RustFall - PvE/PvP | Biweekly | Raidable Bases is running Rust network protocol 2633 and build 163207. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does RustFall - PvE/PvP | Biweekly | Raidable Bases stay online?
Right now RustFall - PvE/PvP | Biweekly | Raidable Bases is offline, with its last appearance 37 days 22 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
When does RustFall - PvE/PvP | Biweekly | Raidable Bases wipe, and how often?
An estimate from biweekly: 14 days after its last wipe puts the next wipe on RustFall - PvE/PvP | Biweekly | Raidable Bases. Due next on Saturday 31 October at 10:53 UTC is its wipe. Counting back, the current world began 53 days 2 hours ago. Wipes every two weeks are what its tags set out.
Lists and tags
How should you read the tags on RustFall - PvE/PvP | Biweekly | Raidable Bases?
gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): Player slots: 150; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^b (Biweekly): The map wipes on a two-week cycle; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): There is no player combat here, only the world's threats; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list RustFall - PvE/PvP | Biweekly | Raidable Bases publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does RustFall - PvE/PvP | Biweekly | Raidable Bases come up?
You will find RustFall - PvE/PvP | Biweekly | Raidable Bases on the following Rust Data Lab lists: Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust roleplay servers, measured. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
What position does RustFall - PvE/PvP | Biweekly | Raidable Bases hold among Rust servers?
The seven-day player-hours table has RustFall - PvE/PvP | Biweekly | Raidable Bases at #15,503, in the top 67% of ranked servers.
What does the current player count on RustFall - PvE/PvP | Biweekly | Raidable Bases tell you?
No live signal from RustFall - PvE/PvP | Biweekly | Raidable Bases right now, which was last seen 37 days 22 hours ago.
How to join
How can you connect to RustFall - PvE/PvP | Biweekly | Raidable Bases?
You can connect by pressing F1 in Rust and entering client.connect 178.239.199.12:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.
