Element card · group Modded · atomic number 14,615, its rank
testing
Offline NA 179.64.109.233:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 66% of all ranked servers, top 78% in NA, and #359 of the duo servers (top 85%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 15:49 UTC, in 2d 2h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What rules has testing set, and what settings are in force?
No gather rate appears in the name of testing. The group cap is 2 players (duo). survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Carbon. VAC is on, Valve's anti-cheat.
About the server
Which location is testing based in?
With its NA tag, testing places itself in North America. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 179.64.109.233:28015.
Which Rust version is testing on?
Rust network protocol 2635 and build 168909 on Windows is what testing uses. Your game needs to match the protocol to join, and Steam updates it automatically.
Does testing stay up, and how reliable is its uptime?
Currently offline, testing was last seen 6 days 6 hours ago. For the last 6 full days, 2 of 144 hours were online, giving 1% uptime. The first sighting by Rust Data Lab was on 22 October 2026.
Wipes and resets
What is the wiping pattern on testing?
Estimated from weekly: 7 days after its last wipe is when testing next wipes. Due next on Saturday 31 October at 15:49 UTC is its wipe. The world it is running now dates from 18 days 21 hours ago. The tags state that wipes happen weekly.
Tags, lists
Which meanings sit behind the tags on testing?
gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): 20 is the slot count; ts2 (Group limit): No team may exceed 2; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): Plugins run on Carbon; NA (North America): North America is where the browser lists this server: that is the tag list testing publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does testing appear in?
You will find testing on the following Rust Data Lab lists: Duo Rust servers, Modded Rust servers, measured and North American Rust servers: the sample. Applying these filters on the server list returns it: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly.
Population
How does testing compare with other servers in the rankings?
testing is #14,615 on seven-day player hours, #1,458 in North America, and in the top 66% of all ranked servers. The duo ranking puts it at #359.
How full is testing right now?
No live signal from testing right now, which was last seen 6 days 6 hours ago. A seven-day sample gives 0 players on average and 1 at the top.
Connection
What is the way to join testing?
You can connect by pressing F1 in Rust and entering client.connect 179.64.109.233:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.