Rust Data LabData lab · live
Live readings Servers11,693 Players51,920 Populated3,092 Fresh wipes · 3h110 Sampled every 5 min

Element card · group PvE · atomic number 1,528, its rank

【版纳PVE】突袭 | 事件 | 技能 | 工业 |

Online EA 180.188.24.152:30015 checked 10m ago

monthly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average4peak 9
Rank · atomic number#1,528top 7% · #155 in EA
Last wipe24d agomonthly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
02.557.51003:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k4 Oct9 Oct14 Oct20 Oct25 Oct30 Oct

Top 7% of all ranked servers, top 29% in EA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

wipe-day peak7players, last three wipes

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 34d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 10:18 UTC24d ago 7 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 宗门 [坚果PVE]宗门师徒/死亡… 32
    [坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 EA · groups of 8+ · monthly · 34 on average 32/ 100
  2. 2 爱酱 爱酱PVE|1服|十倍|死亡… 16
    爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average 16/ 88
  3. 3 修仙 [熊猫PVE]修仙升级/召唤… 13
    [熊猫PVE]修仙升级/召唤/据点/10月新档正式服 EA · groups of 8+ · monthly · 12 on average 13/ 100
  4. 4 ちょ [JP]ちょっぴりHard-… 12
    [JP]ちょっぴりHard-PvE RiSu Server EA · groups of 8+ · monthly · 11 on average 12/ 100
  5. 5 原倍 【青岩-PVE服】原倍/萌新… 10
    【青岩-PVE服】原倍/萌新/突袭据点 EA · groups of 8+ · monthly · 11 on average 10/ 200
  6. 6 新问 新问仙PVE/死亡不掉/萌新… 10
    新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简 EA · groups of 16+ · monthly · 10 on average 10/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?

A procedural map of size 4,096 with seed 1337 runs on 【版纳PVE】突袭 | 事件 | 技能 | 工业 |, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

What settings and rules apply on 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?

Nothing in the name of 【版纳PVE】突袭 | 事件 | 技能 | 工业 | gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as pve, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is disabled.

About the server

In what location does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | sit?

【版纳PVE】突袭 | 事件 | 技能 | 工业 | gives Asia as its location, using the EA tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 180.188.24.152:30015 is the address it uses.

On what Rust version does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | operate?

On Windows, 【版纳PVE】突袭 | 事件 | 技能 | 工业 | is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | stay up, and how reliable is its uptime?

【版纳PVE】突袭 | 事件 | 技能 | 工业 | is live as of now. About 21 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 4 October 2026.

Does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | hold a steady performance?

In the last 48 hours, it averaged 109 server fps, with a low of 10. The maximum entity count was 147,957, covering buildings, deployables and all else in the world. Memory use peaked at 4,207 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | wipe, and how often?

Once a month is all 【版纳PVE】突袭 | 事件 | 技能 | 工业 | wipes, with the force wipe. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 24 days 15 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

How does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | look on the day of a wipe?

At their busiest, recent wipes averaged 7 players. Peak numbers on the latest wipe came 3 hours in.

Where it appears

How should you read the tags on 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?

The game's server browser reads the tags 【版纳PVE】突袭 | 事件 | 技能 | 工业 | publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EA (East Asia): The server browser files it under East Asia. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | come up?

These themed Rust Data Lab lists carry 【版纳PVE】突袭 | 事件 | 技能 | 工业 |: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

How does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | compare with other servers in the rankings?

Player hours for the past seven days give 【版纳PVE】突袭 | 事件 | 技能 | 工业 | #1,528, #155 in Asia, and a place in the top 7% of ranked servers.

How many players does 【版纳PVE】突袭 | 事件 | 技能 | 工业 | have at the moment?

At the moment 【版纳PVE】突袭 | 事件 | 技能 | 工业 | has 1 of its 100 slots filled. Averaged over the past week: 4 players, peaking at 9. The busiest point in the last 48 hours came at 13:00 UTC, averaging 8 players.

How to join

What steps get you onto 【版纳PVE】突袭 | 事件 | 技能 | 工业 |?

You can connect by pressing F1 in Rust and entering client.connect 180.188.24.152:30015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,^m,^v,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.