Rust Data LabData lab · live
Live readings Servers11,835 Players94,909 Populated3,850 Fresh wipes · 3h528 Sampled every 5 min

Element card · group PvE · atomic number 2,276, its rank

![PVE] WARNING! There Are Zombies

Online 185.125.205.113:28080 checked 11m ago

moddedoxidepve
Join the experiment
Atomic mass · players now 3/ 50 6% full Room to join
7-day average2peak 9
Rank · atomic number#2,276top 10%
Last wipe13d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246821:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap10.1 daysbetween real wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Thu 15 OctMon 5 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 45 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:40 UTC13d ago 9 – running 0
Mon 5 Oct, 19:15 UTC24d ago 1 halved by day 7 10.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 229
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average 229/ 2,000
  2. 2 Br [EU] Brits PvE… 271
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 244 on average 271/ 2,000
  3. 3 Ch Chrayntopia ♡ … 68
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average 68/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 25
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 25/ 200
  5. 5 Re [PvE] Relic | … 59
    [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 59/ 300
  6. 6 Tr TRAVELER PVE [… 45
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 45/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on ![PVE] WARNING! There Are Zombies?

The map on ![PVE] WARNING! There Are Zombies is procedural at size 4,000 with seed 661884933, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is ![PVE] WARNING! There Are Zombies configured, and what rules apply?

Nothing in the name of ![PVE] WARNING! There Are Zombies gives a gather rate. With no change from the default, groups can hold up to 8 players. pve is the game mode, other players cannot be fought. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

Server facts

In what location does ![PVE] WARNING! There Are Zombies sit?

There is no region on record for ![PVE] WARNING! There Are Zombies. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 185.125.205.113:28080.

On what Rust version does ![PVE] WARNING! There Are Zombies operate?

On Windows, ![PVE] WARNING! There Are Zombies is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is ![PVE] WARNING! There Are Zombies for staying online?

![PVE] WARNING! There Are Zombies is live as of now. According to the uptime it reports, the last restart was about 6 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Is ![PVE] WARNING! There Are Zombies known for smooth running?

The last 48 hours show an average of 84 server fps and a minimum of 58. The maximum entity count was 68,167, covering buildings, deployables and all else in the world. Up to 2,819 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipe days

How often does a wipe happen on ![PVE] WARNING! There Are Zombies, and at what time?

The record holds too few of ![PVE] WARNING! There Are Zombies's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 13 days 23 hours ago.

How does ![PVE] WARNING! There Are Zombies look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 5 players. The latest wipe's peak fell 45 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 7.

Where it appears

What should you understand from the tags ![PVE] WARNING! There Are Zombies carries?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list ![PVE] WARNING! There Are Zombies publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does ![PVE] WARNING! There Are Zombies come up?

The Rust Data Lab lists that include ![PVE] WARNING! There Are Zombies are: Modded Rust servers, measured, Best Rust PvE servers, measured live and Rust servers named for zombies. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does ![PVE] WARNING! There Are Zombies compare with other servers in the rankings?

The seven-day player-hours table has ![PVE] WARNING! There Are Zombies at #2,276, in the top 10% of ranked servers.

What does the current player count on ![PVE] WARNING! There Are Zombies tell you?

![PVE] WARNING! There Are Zombies currently shows 3 players across 50 slots. Averaged over the past week: 2 players, peaking at 9. Peak time in the past 48 hours: 17:00 UTC, when the average was 4 players.

Connection

What is the way to join ![PVE] WARNING! There Are Zombies?

You can connect by pressing F1 in Rust and entering client.connect 185.125.205.113:28080, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/MQ47svfqkV.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.