Rust Data LabData lab · live
Live readings Servers11,830 Players75,280 Populated3,722 Fresh wipes · 3h228 Sampled every 5 min

Element card · group Vanilla · atomic number 836, its rank

CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea

Online EU 185.189.255.110:35300 checked 9m ago

2x duo weekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 15/ 50 30% full Room to join
7-day average12peak 47
Rank · atomic number#836top 4% · #373 in EU
Last wipe1d agoweekly schedule
Next wipe18hFri 30 Oct, 08:06 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
01020304014:0023:0008:0017:0003:0012:00Wiped Wed 28 Oct, 08:59 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
020040060080014:0023:0008:0017:0003:0012:00Wiped Wed 28 Oct, 08:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers, top 13% in EU, and #69 of the duo servers (top 16%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

a steady gap

Next wipe Friday 30 October, 08:06 UTC, in 18h. Every 47 hours · medium confidence

usual gap2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak40players, last three wipes
crowd held50%else halves by day 1

Coming wipes

  1. 18hFri 30 Oct, 08:06 UTC
  2. 2d 17hSun 1 Nov, 07:14 UTC
  3. 4d 16hTue 3 Nov, 06:21 UTC
  4. 7d 5hThu 5 Nov, 19:00 UTCFW
  5. 8d 14hSat 7 Nov, 04:36 UTC
  6. 10d 13hMon 9 Nov, 03:44 UTC
  7. 12d 12hWed 11 Nov, 02:51 UTC
  8. 14d 11hFri 13 Nov, 01:59 UTC

The first 48 hours of its last wipes

Mon 26 OctSat 24 OctThu 22 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 33, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 08:59 UTC1d ago – – running 6
Mon 26 Oct, 10:09 UTC3d ago 33 – 2 days 9
Sat 24 Oct, 09:03 UTC5d ago 40 halved by day 1 2 days 13
Thu 22 Oct, 09:56 UTC7d ago 47 halved by day 1 2 days 9
Tue 20 Oct, 08:57 UTC9d ago 32 held half 2 days 5
Sun 18 Oct, 08:57 UTC11d ago 38 held half 2 days 8
Fri 16 Oct, 08:58 UTC13d ago 38 held half 2 days 11
Wed 14 Oct, 08:59 UTC15d ago 35 halved by day 1 2 days 5
Mon 12 Oct, 08:58 UTC17d ago 21 held half 2 days 7
Sat 10 Oct, 08:57 UTC19d ago 34+1 queue held half 2 days 10

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ch CHOYKA RUST №1… 32
    CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea EU · duo · 2x · weekly · 10 on average 32/ 50
  2. 2 Sn [EU] SnowDiabl… 0
    [EU] SnowDiablo [X2] ONE GRID FPS+SMALL MAP EU · trio · 2x · weekly · 3 on average 0/ 40
  3. 3 Br #4 BroRust X5/… 28
    #4 BroRust X5/X10|MAX 2|WIPE 27.10|TP|KIT|LOOT+|SHOP EU · duo · 5x · weekly · 18 on average 28/ 100
  4. 4 Ad ADRENALIN Rust… 3
    ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ EU · groups of 60+ · 2x · weekly · 5 on average 3/ 100
  5. 5 Br #1 BroRust X5/… 81
    #1 BroRust X5/X10|MAX 3|WIPE 27.10|TP|KIT|LOOT+|SHOP EU · trio · 5x · weekly · 68 on average 81/ 100
  6. 6 Do #2 DOZA RUST X… 14
    #2 DOZA RUST X20/X50 | MAX3 | LOOT+ | ДЛЯ НОВИЧКОВ EU · trio · 20x · weekly · 7 on average 14/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

A procedural map of size 1,000 with seed 495277566 runs on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: CHOYKA MAPS.

How is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea configured, and what rules apply?

According to its name, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs 2x gather. You get up to 2 players per group (duo). Play runs as battlefield, quick PvP, kits and high rates included. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.

Server facts

Which location is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea based in?

With its EU tag, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea places itself in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 185.189.255.110:35300.

On what Rust version does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea operate?

Rust network protocol 2635 and build 168909 on Windows is what CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea uses. The protocol must match for you to join; Steam will update your game.

Does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea stay up, and how reliable is its uptime?

At the moment, CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is online. The uptime it reports suggests it restarted roughly 11 hours ago. It was online for 166 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea known for smooth running?

In the last 48 hours, it averaged 476 server fps, with a low of 339. The entity count reached 10,132, including buildings, deployables and all other world items. The highest memory usage was 1,633 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, and at what time?

Lately the gap between wipes on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea has averaged about 2 days. The wipe after this one is due on Friday 30 October at 08:06 UTC. 29 hours ago the current world was made. The tags state that wipes happen weekly.

How does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea look on the day of a wipe?

At their busiest, recent wipes averaged 40 players. The latest wipe's peak fell 1 hours after it began. Half that peak was held until the next wipe in 50% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Tags, lists

Which meanings sit behind the tags on CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

These are the tags CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts2 (Group limit): No team may exceed 2; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^i (Battlefield): Quick, kit-based PvP at high rates; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EU (Europe): The server browser files it under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea appear in?

These themed Rust Data Lab lists carry CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea: 2x gather rate servers, Duo Rust servers, EU Rust servers, measured, Modded Rust servers, measured and Battlefield servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Players now: At least 10; Average players: 10+ on average.

Population

What position does CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea hold among Rust servers?

Player hours for the past seven days give CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea #836, #373 in Europe, and a place in the top 4% of ranked servers. In the duo category it ranks #69.

How full is CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea right now?

At the moment CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea has 15 of its 50 slots filled. Averaged over the past week: 12 players, peaking at 47. The busiest point in the last 48 hours came at 14:00 UTC, averaging 34 players.

Getting on

What steps get you onto CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

In Rust, press F1 and enter client.connect 185.189.255.110:35300. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://choyka.gamestores.app/#/app/store/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts2
Group limit No team may exceed 2.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly A wipe comes every week.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^i
Battlefield Quick, kit-based PvP at high rates.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.