Rust Data LabData lab · live
Live readings Servers11,757 Players71,901 Populated3,470 Fresh wipes · 3h213 Sampled every 5 min

Element card · group Vanilla · atomic number 912, its rank

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea

Online EU 185.189.255.236:35400 checked 8m ago

2x duo weekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 11/ 50 22% full Room to join
7-day average11peak 49
Rank · atomic number#912top 4% · #399 in EU
Last wipe14h agoweekly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
01020304000:0009:0019:0003:0012:0021:00Wiped Thu 29 Oct, 08:58 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
020040060080000:0009:0019:0003:0012:0021:00Wiped Thu 29 Oct, 08:58 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers, top 14% in EU, and #73 of the duo servers (top 17%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

usual gap2 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak37players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 13d 9hThu 12 Nov, 08:58 UTC
  3. 20d 9hThu 19 Nov, 08:58 UTC
  4. 27d 9hThu 26 Nov, 08:58 UTC
  5. 34d 19hThu 3 Dec, 19:00 UTCFW
  6. 41d 9hThu 10 Dec, 08:58 UTC

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctWed 21 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 46, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:58 UTC14h ago – – running 5
Sun 25 Oct, 08:58 UTC4d ago 46 – – 16
Fri 23 Oct, 08:59 UTC6d ago 34 halved by day 1 2 days 11
Wed 21 Oct, 08:59 UTC8d ago 31 halved by day 1 2 days 12
Mon 19 Oct, 08:59 UTC10d ago 29 halved by day 1 2 days 7
Thu 15 Oct, 08:59 UTC14d ago 33 halved by day 1 4 days 5
Tue 13 Oct, 08:59 UTC16d ago 25 halved by day 1 2 days 6
Sun 11 Oct, 08:59 UTC18d ago 45+5 queue halved by day 1 2 days 16
Fri 9 Oct, 08:59 UTC20d ago 39+1 queue halved by day 1 2 days 6
Wed 7 Oct, 08:58 UTC22d ago 35 halved by day 1 2 days 12

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ch CHOYKA RUST №2… 1
    CHOYKA RUST №2[ONE GRID] [X2] SMALL MAP - FPS+Deep Sea EU · duo · 2x · weekly · 12 on average 1/ 50
  2. 2 Sn [EU] SnowDiabl… 0
    [EU] SnowDiablo [X2] ONE GRID FPS+SMALL MAP EU · trio · 2x · weekly · 2 on average 0/ 40
  3. 3 Br #4 BroRust X5/… 10
    #4 BroRust X5/X10|MAX 2|WIPE 27.10|TP|KIT|LOOT+|SHOP EU · duo · 5x · weekly · 19 on average 10/ 100
  4. 4 Ad ADRENALIN Rust… 0
    ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+ EU · groups of 60+ · 2x · weekly · 4 on average 0/ 100
  5. 5 Br #1 BroRust X5/… 40
    #1 BroRust X5/X10|MAX 3|WIPE 27.10|TP|KIT|LOOT+|SHOP EU · trio · 5x · weekly · 69 on average 40/ 100
  6. 6 Do #2 DOZA RUST X… 7
    #2 DOZA RUST X20/X50 | MAX3 | LOOT+ | ДЛЯ НОВИЧКОВ EU · trio · 20x · weekly · 7 on average 7/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs a procedural map of size 1,000 with seed 213202836; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. Its map carries the name: CHOYKA MAPS.

How is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea configured, and what rules apply?

According to its name, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea runs 2x gather. A group can hold 2 players at most (duo). Play runs as battlefield, kits and high rates for fast PvP. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. VAC is on, Valve's anti-cheat.

About the server

In what location does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea sit?

CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea gives Europe as its location, using the EU tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 185.189.255.236:35400 is the address it uses.

Which Rust version is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea on?

Rust network protocol 2635 and build 168909 on Windows is what CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea for staying online?

At the moment, CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea is online. According to the uptime it reports, the last restart was about 12 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea hold a steady performance?

Server fps averaged 446 over the last 48 hours, with 316 as the lowest. Buildings, deployables and everything else in the world added up to as many as 11,871 entities. The highest memory usage was 1,850 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

How often does a wipe happen on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, and at what time?

Following the tag is the best the prediction can do for CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea, whose record holds too few wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 14 hours ago the current world was made. Weekly wipes are what its tags advertise.

How does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 37 players. The latest wipe's peak fell 2 hours after it began. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Lists and tags

How should you read the tags on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): It has 50 slots; ts2 (Group limit): The team limit is 2; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^w (Weekly): It wipes weekly; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^i (Battlefield): Quick, kit-based PvP at high rates; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; EU (Europe): The server browser files it under Europe: that is the tag list CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea come up?

You will find CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea on the following Rust Data Lab lists: 2x gather rate servers, Duo Rust servers, EU Rust servers, measured, Modded Rust servers, measured and Battlefield servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x; Players now: At least 10; Average players: 10+ on average.

Population

How does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea compare with other servers in the rankings?

Player hours for the past seven days give CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea #912, #399 in Europe, and a place in the top 4% of ranked servers. The duo ranking puts it at #73.

How many players does CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea have at the moment?

Of 50 slots, 11 are taken on CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea right now. A seven-day sample gives 11 players on average and 49 at the top. Over 48 hours, the highest average fell at 10:00 UTC, at 33 players.

Connection

What is the way to join CHOYKA RUST №1 [ONE GRID] [X2] SMALL MAP - FPS+Deep Sea?

Open the console with F1 in Rust and type client.connect 185.189.255.236:35400. The Launch Rust button on this page does the same job through Steam. For more, visit https://choyka.gamestores.app/#/app/store/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,^i,EU,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players It has 50 slots.
ts2
Group limit The team limit is 2.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Wipe schedule

^w
Weekly It wipes weekly.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Gameplay

^i
Battlefield Quick, kit-based PvP at high rates.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.