Rust Data LabData lab · live
Live readings Servers11,706 Players60,014 Populated3,275 Fresh wipes · 3h169 Sampled every 5 min

Element card · group Modded · atomic number 12,872, its rank

104KA ToP Mod

Online 185.189.255.162:35400 checked 13m ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,872top 58%
Last wipe12d agomonthly schedule
Next wipe6d 18hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

usual gap1 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak50players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 34d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 17 OctThu 15 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 12 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 21:19 UTC12d ago 3 – running 0
Thu 15 Oct, 13:03 UTC14d ago 2 held half 2.3 days 0
Thu 1 Oct, 11:58 UTC28d ago 146+26 queue – 14 days 67
Wed 30 Sep, 11:58 UTC29d ago 147+26 queue – 1 days 69
Tue 29 Sep, 11:58 UTC30d ago 147+20 queue – 1 days 73
Mon 28 Sep, 11:58 UTC31d ago 147+19 queue – 1 days 53
Sun 27 Sep, 12:02 UTC32d ago 147+26 queue – 1 days 126
Sat 26 Sep, 11:58 UTC33d ago 147+26 queue – 1 days 120
Fri 25 Sep, 11:58 UTC34d ago 147+18 queue – 1 days 71
Thu 24 Sep, 11:58 UTC35d ago 145+7 queue – 1 days 59

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Ru Rust: City of … 1
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  4. 4 Ru Rustafied.com … 94
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  5. 5 Ru Rustafied.com … 55
    Rustafied.com - EU Low Pop EU · groups of 6 · monthly · 88 on average 55/ 150
  6. 6 Ru Rustoria.co - … 30
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Quick answers

from the figures on this page

Server setup

What map is in play on 104KA ToP Mod?

104KA ToP Mod runs a procedural map of size 4,000 with seed 290843; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has 104KA ToP Mod set, and what settings are in force?

Nothing in the name of 104KA ToP Mod gives a gather rate. Group size is capped at 5 players. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

About the server

Which location is 104KA ToP Mod based in?

No region is published by 104KA ToP Mod. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 185.189.255.162:35400 is the address it uses.

On what Rust version does 104KA ToP Mod operate?

Rust network protocol 2634 and build 167781 on Windows is what 104KA ToP Mod uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does 104KA ToP Mod stay up, and how reliable is its uptime?

Right now, 104KA ToP Mod is reachable. About 10 days 6 hours ago is when it last restarted, based on its uptime. It was online for 143 of 168 hours in the last 7 full days, which is 85% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does 104KA ToP Mod perform?

In the last 48 hours, it averaged 92 server fps, with a low of 79. The maximum entity count was 93,750, covering buildings, deployables and all else in the world. Up to 4,589 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on 104KA ToP Mod, and at what time?

Once a month is all 104KA ToP Mod wipes, with the force wipe. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. Counting back, the current world began 12 days 3 hours ago. A monthly wipe schedule is what its tags publish.

What does a typical wipe day on 104KA ToP Mod involve?

Recent wipes on average reached 50 players at their busiest. Peak numbers on the latest wipe came 12 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

Tags, lists

What should you understand from the tags 104KA ToP Mod carries?

These are the tags 104KA ToP Mod makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): Player slots: 200; ts5 (Group limit): Teams cap at 5 players; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does 104KA ToP Mod appear in?

The Rust Data Lab lists that include 104KA ToP Mod are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does 104KA ToP Mod place?

104KA ToP Mod sits at #12,872 for seven-day player hours, placing it in the top 58% of ranked servers.

How many players does 104KA ToP Mod have at the moment?

104KA ToP Mod currently shows 0 players across 200 slots. A seven-day sample gives 0 players on average and 1 at the top.

Getting on

What steps get you onto 104KA ToP Mod?

In Rust, press F1 and enter client.connect 185.189.255.162:35400. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://game.104ka.ru.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^m,gmvanilla,cs167781,ts5,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players Player slots: 200.
ts5
Group limit Teams cap at 5 players.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.