Rust Data LabData lab · live
Live readings Servers11,880 Players98,236 Populated3,914 Fresh wipes · 3h395 Sampled every 5 min

Element card · group Modded · atomic number 15,024, its rank

[RU] FANRust RAID SIMULATOR 1.0

Online 185.189.255.210:35100 checked 7m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak 1
Rank · atomic number#15,024top 67%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
020040060080017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak6players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 09:05 UTC12d ago 2 – running 1
Fri 16 Oct, 16:42 UTC13d ago 8 – 0.7 days 8
Thu 15 Oct, 20:21 UTC13d ago 8 – 0.8 days 4
Wed 14 Oct, 19:49 UTC14d ago 8 – 1 days 1
Wed 14 Oct, 06:48 UTC15d ago 7 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ми МИНИ-КАРТА 2Х … 123
    МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123/ 100
  2. 2 Re RETRO RUST #1 … 184
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 184/ 225
  3. 3 Ru 404 RUST 2Х|ДЛ… 98
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 98/ 700
  4. 4 Ru 404 RUST 2Х|ДЛ… 238
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average 238/ 700
  5. 5 Ru RustSpain.com … 347
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 347/ 350
  6. 6 Ru 404 RUST 2Х|ДЛ… 23
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 23/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on [RU] FANRust RAID SIMULATOR 1.0?

The map on [RU] FANRust RAID SIMULATOR 1.0 is procedural at size 4,096 with seed 121315421, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. Its map carries the name: Custom Map.

What settings and rules apply on [RU] FANRust RAID SIMULATOR 1.0?

The name of [RU] FANRust RAID SIMULATOR 1.0 carries no gather rate. Group size is capped at 16 players. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

Which location is [RU] FANRust RAID SIMULATOR 1.0 based in?

Going by its name rather than a tag, [RU] FANRust RAID SIMULATOR 1.0 points to Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 185.189.255.210:35100.

Which Rust version is [RU] FANRust RAID SIMULATOR 1.0 on?

Rust network protocol 2635 and build 168909 on Windows is what [RU] FANRust RAID SIMULATOR 1.0 uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is [RU] FANRust RAID SIMULATOR 1.0 for staying online?

[RU] FANRust RAID SIMULATOR 1.0 is live as of now. About 31 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does [RU] FANRust RAID SIMULATOR 1.0 hold a steady performance?

Server fps averaged 510 over the last 48 hours, with 505 as the lowest. The entity count reached 44,259, including buildings, deployables and all other world items. The highest memory usage was 3,326 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

When does [RU] FANRust RAID SIMULATOR 1.0 wipe, and how often?

There is no next wipe to predict for [RU] FANRust RAID SIMULATOR 1.0, which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 12 days 7 hours ago.

On [RU] FANRust RAID SIMULATOR 1.0, what happens when wipe day arrives?

At their busiest, recent wipes averaged 6 players. Peak numbers on the latest wipe came 7 hours in.

Tags, lists

How should you read the tags on [RU] FANRust RAID SIMULATOR 1.0?

The game's server browser reads the tags [RU] FANRust RAID SIMULATOR 1.0 publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 is the slot count; ts16 (Group limit): The team limit is 16; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does [RU] FANRust RAID SIMULATOR 1.0 come up?

The Rust Data Lab lists that include [RU] FANRust RAID SIMULATOR 1.0 are: EU Rust servers, measured and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

How does [RU] FANRust RAID SIMULATOR 1.0 compare with other servers in the rankings?

[RU] FANRust RAID SIMULATOR 1.0 sits at #15,024 for seven-day player hours, placing it in the top 67% of ranked servers.

What does the current player count on [RU] FANRust RAID SIMULATOR 1.0 tell you?

[RU] FANRust RAID SIMULATOR 1.0 currently shows 0 players across 200 slots. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 07:00 UTC, at 0 players.

How to join

What steps get you onto [RU] FANRust RAID SIMULATOR 1.0?

In Rust, press F1 and enter client.connect 185.189.255.210:35100. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://fanrust.ru.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players 200 is the slot count.
ts16
Group limit The team limit is 16.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.