Rust Data LabData lab · live
Live readings Servers11,794 Players80,292 Populated3,570 Fresh wipes · 3h260 Sampled every 5 min

Element card · group PvE · atomic number 11,332, its rank

EvilIsland-PVE - Test Server

Online 185.189.255.93:35300 checked 12m ago

biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 2
Rank · atomic number#11,332top 51%
Last wipe11h agobiweekly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75110:0012:0014:0016:0018:0020:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
05010015020010:0012:0014:0016:0018:0020:00Wiped Thu 29 Oct, 10:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

usual gap4.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 13d 12hThu 12 Nov, 10:48 UTC
  3. 27d 12hThu 26 Nov, 10:48 UTC
  4. 34d 20hThu 3 Dec, 19:00 UTCFW
  5. 41d 12hThu 10 Dec, 10:48 UTC

The first 48 hours of its last wipes

Tue 27 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:48 UTC11h ago – – running 1
Tue 27 Oct, 06:26 UTC2d ago 1 – 2.2 days 0
Sun 18 Oct, 05:13 UTC11d ago 1 held half 9.1 days 0
Tue 13 Oct, 09:11 UTC16d ago 0 – 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 261
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 252 on average 261/ 2,000
  2. 2 Br [EU] Brits PvE… 240
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 243 on average 240/ 2,000
  3. 3 Ch Chrayntopia ♡ … 83
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 105 on average 83/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 17
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 17/ 200
  5. 5 Tr TRAVELER PVE [… 37
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 37/ 100
  6. 6 Ru Rust Empires -… 41
    Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 46 on average 41/ 250

Quick answers

from the figures on this page

Map and rules

What map is in play on EvilIsland-PVE - Test Server?

The map on EvilIsland-PVE - Test Server is procedural at size 3,500 with seed 1768323314, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is EvilIsland-PVE - Test Server configured, and what rules apply?

No gather rate appears in the name of EvilIsland-PVE - Test Server. Group size is capped at 10 players. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

Which location is EvilIsland-PVE - Test Server based in?

No region is published by EvilIsland-PVE - Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 185.189.255.93:35300 is the address it uses.

On what Rust version does EvilIsland-PVE - Test Server operate?

On Windows, EvilIsland-PVE - Test Server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

Does EvilIsland-PVE - Test Server stay up, and how reliable is its uptime?

EvilIsland-PVE - Test Server is live as of now. The uptime it reports suggests it restarted roughly 6 hours ago. For the last 7 full days, 14 of 168 hours were online, giving 8% uptime. On 6 October 2026, Rust Data Lab saw it for the first time.

Is EvilIsland-PVE - Test Server known for smooth running?

The last 48 hours show an average of 199 server fps and a minimum of 194. The maximum entity count was 61,366, covering buildings, deployables and all else in the world. Up to 2,116 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

When does EvilIsland-PVE - Test Server wipe, and how often?

Following the tag is the best the prediction can do for EvilIsland-PVE - Test Server, whose record holds too few wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 11 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.

How does EvilIsland-PVE - Test Server look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Tags, lists

How should you read the tags on EvilIsland-PVE - Test Server?

These are the tags EvilIsland-PVE - Test Server makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 is the slot count; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^b (Biweekly): Wipes come around once a fortnight; ^p (PvE): You fight the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does EvilIsland-PVE - Test Server come up?

The Rust Data Lab lists that include EvilIsland-PVE - Test Server are: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Player numbers

What position does EvilIsland-PVE - Test Server hold among Rust servers?

Player hours over the last week put EvilIsland-PVE - Test Server at #11,332, inside the top 51% of ranked servers.

How many players does EvilIsland-PVE - Test Server have at the moment?

EvilIsland-PVE - Test Server currently shows 0 players across 10 slots. A seven-day sample gives 0 players on average and 2 at the top. The busiest point in the last 48 hours came at 11:00 UTC, averaging 0 players.

Connection

What is the way to join EvilIsland-PVE - Test Server?

In Rust, press F1 and enter client.connect 185.189.255.93:35300. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 is the slot count.
ts10
Group limit No team may exceed 10.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.