Element card · group PvE · atomic number 11,332, its rank
EvilIsland-PVE - Test Server
Online 185.189.255.93:35300 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 13d 12hThu 12 Nov, 10:48 UTC
- 27d 12hThu 26 Nov, 10:48 UTC
- 34d 20hThu 3 Dec, 19:00 UTCFW
- 41d 12hThu 10 Dec, 10:48 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 10:48 UTC11h ago | – | – | running | 1 |
| Tue 27 Oct, 06:26 UTC2d ago | 1 | – | 2.2 days | 0 |
| Sun 18 Oct, 05:13 UTC11d ago | 1 | held half | 9.1 days | 0 |
| Tue 13 Oct, 09:11 UTC16d ago | 0 | – | 4.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on EvilIsland-PVE - Test Server?
The map on EvilIsland-PVE - Test Server is procedural at size 3,500 with seed 1768323314, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is EvilIsland-PVE - Test Server configured, and what rules apply?
No gather rate appears in the name of EvilIsland-PVE - Test Server. Group size is capped at 10 players. Play runs as pve, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.
About the server
Which location is EvilIsland-PVE - Test Server based in?
No region is published by EvilIsland-PVE - Test Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 185.189.255.93:35300 is the address it uses.
On what Rust version does EvilIsland-PVE - Test Server operate?
On Windows, EvilIsland-PVE - Test Server is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.
Does EvilIsland-PVE - Test Server stay up, and how reliable is its uptime?
EvilIsland-PVE - Test Server is live as of now. The uptime it reports suggests it restarted roughly 6 hours ago. For the last 7 full days, 14 of 168 hours were online, giving 8% uptime. On 6 October 2026, Rust Data Lab saw it for the first time.
Is EvilIsland-PVE - Test Server known for smooth running?
The last 48 hours show an average of 199 server fps and a minimum of 194. The maximum entity count was 61,366, covering buildings, deployables and all else in the world. Up to 2,116 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.
Wipe schedule
When does EvilIsland-PVE - Test Server wipe, and how often?
Following the tag is the best the prediction can do for EvilIsland-PVE - Test Server, whose record holds too few wipes to confirm its schedule. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 11 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.
How does EvilIsland-PVE - Test Server look on the day of a wipe?
Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
Tags, lists
How should you read the tags on EvilIsland-PVE - Test Server?
These are the tags EvilIsland-PVE - Test Server makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 is the slot count; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank; ^b (Biweekly): Wipes come around once a fortnight; ^p (PvE): You fight the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does EvilIsland-PVE - Test Server come up?
The Rust Data Lab lists that include EvilIsland-PVE - Test Server are: Modded Rust servers, measured and Best Rust PvE servers, measured live. Applying these filters on the server list returns it: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Player numbers
What position does EvilIsland-PVE - Test Server hold among Rust servers?
Player hours over the last week put EvilIsland-PVE - Test Server at #11,332, inside the top 51% of ranked servers.
How many players does EvilIsland-PVE - Test Server have at the moment?
EvilIsland-PVE - Test Server currently shows 0 players across 10 slots. A seven-day sample gives 0 players on average and 2 at the top. The busiest point in the last 48 hours came at 11:00 UTC, averaging 0 players.
Connection
What is the way to join EvilIsland-PVE - Test Server?
In Rust, press F1 and enter client.connect 185.189.255.93:35300. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.