Rust Data LabData lab · live
Live readings Servers11,672 Players47,205 Populated2,988 Fresh wipes · 3h97 Sampled every 5 min

Element card · group Modded · atomic number 4,691, its rank

SC

Online 185.207.214.198:35200 checked 5m ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak 2
Rank · atomic number#4,691top 21%
Last wipe2d agomonthly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5203:0010:0016:0000:0018:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
020040060080003:0010:0016:0000:0018:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep1 Oct10 Oct16 Oct23 Oct30 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

usual gap18.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 34d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 27 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:03 UTC2d ago 2 – running 1
Fri 9 Oct, 12:05 UTC20d ago 1 halved by day 4 18.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru 404 RUST 2Х|ДЛ… 6
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average 6/ 700
  2. 2 Ru 404 RUST 2Х|ДЛ… 24
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average 24/ 700
  3. 3 Ru 404 RUST 2Х|ДЛ… 5
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 85 on average 5/ 1,000
  4. 4 Ru 404 RUST 2Х|ДЛ… 15
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 80 on average 15/ 1,000
  5. 5 Ru 404 RUST 2Х|ДЛ… 25
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 77 on average 25/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 60
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10 EU · groups of 16+ · monthly · 73 on average 60/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on SC?

SC runs a procedural map of size 2,500 with seed 121315421; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

What settings and rules apply on SC?

Nothing in the name of SC gives a gather rate. You get up to 10 players per group. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. Anti-cheat is on: Valve's VAC.

About the server

What region hosts SC?

Nothing about a region is published by SC. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 185.207.214.198:35200 is the address it uses.

What Rust version does SC currently run?

Rust network protocol 2635 and build 168909 on Windows is what SC uses. The protocol must match for you to join; Steam will update your game.

How dependable is SC for staying online?

SC is live as of now. The uptime it reports suggests it restarted roughly 11 hours ago. It was online for 155 of 168 hours in the last 7 full days, which is 92% uptime. On 24 September 2026, Rust Data Lab saw it for the first time.

Is SC known for smooth running?

The last 48 hours show an average of 511 server fps and a minimum of 505. The entity count reached 2,865, including buildings, deployables and all other world items. Up to 1,844 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on SC, and at what time?

Wiping once a month with the force wipe is what SC does. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 2 days 6 hours ago. Wipes monthly, according to the schedule in its tags.

What does a typical wipe day on SC involve?

At their busiest, recent wipes averaged 2 players. 26 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 4 when it didn't hold.

Tags, lists

What should you understand from the tags SC carries?

The game's server browser reads the tags SC publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): 200 is the slot count; ts10 (Group limit): Teams cap at 10 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does SC come up?

You will find SC on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

Player counts

How does SC compare with other servers in the rankings?

The seven-day player-hours table has SC at #4,691, in the top 21% of ranked servers.

How full is SC right now?

At the moment SC has 0 of its 200 slots filled. The week's figures average 0 players and top out at 2. The busiest point in the last 48 hours came at 21:00 UTC, averaging 1 players.

Getting on

What steps get you onto SC?

Open the console with F1 in Rust and type client.connect 185.207.214.198:35200. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players 200 is the slot count.
ts10
Group limit Teams cap at 10 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.