Rust Data LabData lab · live
Live readings Servers11,686 Players49,072 Populated3,020 Fresh wipes · 3h105 Sampled every 5 min

Element card · group PvE · atomic number 4,434, its rank

Quiet Hollow [PvE] [MOD]

Offline 185.207.214.251:35100 checked 1d ago

biweekly wipes moddedoxidepve
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average1peak 5
Rank · atomic number#4,434top 20%
Last wipe28d agobiweekly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75103:0004:0005:0006:0007:0008:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020003:0004:0005:0006:0007:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep13 Oct19 Oct24 Oct30 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 13d 15hThu 12 Nov, 18:17 UTC
  3. 27d 15hThu 26 Nov, 18:17 UTC
  4. 34d 16hThu 3 Dec, 19:00 UTCFW
  5. 41d 15hThu 10 Dec, 18:17 UTC

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:17 UTC FW28d ago – – running 12

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Br [US] Brits PvE… 267
    [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 246 on average 267/ 2,000
  2. 2 Br [EU] Brits PvE… 108
    [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average 108/ 2,000
  3. 3 Ch Chrayntopia ♡ … 94
    Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 102 on average 94/ 200
  4. 4 纯净 【炮炮PVE启蒙】纯净|特色… 35
    【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 35/ 200
  5. 5 Tr TRAVELER PVE [… 14
    TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average 14/ 100
  6. 6 Ru Rust Empires -… 51
    Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 44 on average 51/ 250

Quick answers

from the figures on this page

Settings and map

What map is in play on Quiet Hollow [PvE] [MOD]?

A procedural map of size 3,500 with seed 471471404 runs on Quiet Hollow [PvE] [MOD], generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has Quiet Hollow [PvE] [MOD] set, and what settings are in force?

The name of Quiet Hollow [PvE] [MOD] carries no gather rate. Group size is capped at 10 players. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

Server facts

In what location does Quiet Hollow [PvE] [MOD] sit?

Nothing about a region is published by Quiet Hollow [PvE] [MOD]. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 185.207.214.251:35100.

What Rust version does Quiet Hollow [PvE] [MOD] currently run?

Rust network protocol 2635 and build 168909 on Windows is what Quiet Hollow [PvE] [MOD] uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Quiet Hollow [PvE] [MOD] for staying online?

Right now Quiet Hollow [PvE] [MOD] is offline, with its last appearance 41 hours ago. The uptime it reports suggests it restarted roughly 13 minutes ago. It was online for 111 of 168 hours in the last 7 full days, which is 66% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does Quiet Hollow [PvE] [MOD] perform?

The last 48 hours show an average of 131 server fps and a minimum of 97. The entity count reached 81,002, including buildings, deployables and all other world items. Up to 2,840 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

How often does a wipe happen on Quiet Hollow [PvE] [MOD], and at what time?

Its tag guides the prediction, since Quiet Hollow [PvE] [MOD]'s record holds too few wipes to confirm a schedule. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 28 days 8 hours ago. Wipes every two weeks are what its tags set out.

Tags, lists

How should you read the tags on Quiet Hollow [PvE] [MOD]?

The game's server browser reads the tags Quiet Hollow [PvE] [MOD] publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): 200 is the slot count; ts10 (Group limit): Teams cap at 10 players; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): No region code is set; ^b (Biweekly): The map wipes on a two-week cycle; ^p (PvE): You fight the world, not other players; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Quiet Hollow [PvE] [MOD] appear in?

You will find Quiet Hollow [PvE] [MOD] on the following Rust Data Lab lists: Modded Rust servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

What position does Quiet Hollow [PvE] [MOD] hold among Rust servers?

Quiet Hollow [PvE] [MOD] sits at #4,434 for seven-day player hours, placing it in the top 20% of ranked servers.

What does the current player count on Quiet Hollow [PvE] [MOD] tell you?

Quiet Hollow [PvE] [MOD] is offline at the moment; the last sighting was 41 hours ago. A seven-day sample gives 1 players on average and 5 at the top. Over 48 hours, the highest average fell at 07:00 UTC, at 0 players.

How to join

How can you connect to Quiet Hollow [PvE] [MOD]?

You can connect by pressing F1 in Rust and entering client.connect 185.207.214.251:35100, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://zombic.ru.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players 200 is the slot count.
ts10
Group limit Teams cap at 10 players.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Gameplay

^p
PvE You fight the world, not other players.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.