Rust Data LabData lab · live
Live readings Servers11,633 Players40,937 Populated2,826 Fresh wipes · 3h115 Sampled every 5 min

Element card · group Modded · atomic number 3,252, its rank

[RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10

Online EU 185.248.103.222:30015 checked 10m ago

3x weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 300 0% full Room to join
7-day average1peak 1
Rank · atomic number#3,252top 15% · #1228 in EU
Last wipe32m agoweekly schedule
Next wipe1d 5hSat 31 Oct, 09:49 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75106:0015:0001:0009:0018:0003:00Wiped Wed 28 Oct, 06:22 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
010020030040006:0015:0001:0009:0018:0003:00Wiped Wed 28 Oct, 06:22 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k14 Oct17 Oct20 Oct24 Oct27 Oct30 Oct

Top 15% of all ranked servers, top 42% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Saturday 31 October, 09:49 UTC, in 1d 5h. Every Wednesday at 06:22, every Friday at 03:52 and every Saturday at 09:49 UTC · high confidence

usual gap2.3 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 1d 5hSat 31 Oct, 09:49 UTC
  2. 5d 1hWed 4 Nov, 06:22 UTC
  3. 6d 14hThu 5 Nov, 19:00 UTCFW
  4. 6d 23hFri 6 Nov, 03:52 UTC
  5. 8d 5hSat 7 Nov, 09:49 UTC
  6. 12d 1hWed 11 Nov, 06:22 UTC
  7. 13d 23hFri 13 Nov, 03:52 UTC
  8. 15d 5hSat 14 Nov, 09:49 UTC

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 30 Oct, 03:52 UTC32m ago – – running 1
Wed 28 Oct, 06:22 UTC1d ago – – – 1
Sat 24 Oct, 09:49 UTC5d ago 1 held half 3.9 days 1
Fri 23 Oct, 04:32 UTC6d ago 1 – 1.2 days 1
Wed 21 Oct, 07:34 UTC8d ago 1 – 1.9 days 1
Tue 20 Oct, 08:46 UTC9d ago 1 – 0.9 days 1
Sat 17 Oct, 08:25 UTC12d ago 1 held half 3 days 0
Fri 16 Oct, 08:02 UTC13d ago 1 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What map is in play on [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10?

The map on [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10 is procedural at size 1,000 with seed 21095, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What settings and rules apply on [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10?

[RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10 carries a 3x gather rate, as its name states. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. The VAC anti-cheat from Valve is enabled.

About the server

What region hosts [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10?

With its EU tag, [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10 places itself in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 185.248.103.222:30015.

What Rust version does [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10 currently run?

On Linux, [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10 is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

Does [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10 stay up, and how reliable is its uptime?

Right now, [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10 is reachable. The uptime it reports suggests it restarted roughly 44 hours ago. For the last 7 full days, 158 of 168 hours were online, giving 94% uptime. It first appeared to Rust Data Lab on 14 October 2026.

Does [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10 hold a steady performance?

The last 48 hours show an average of 220 server fps and a minimum of 80. Buildings, deployables and everything else in the world added up to as many as 2,991 entities. The highest memory usage was 707 MB. What players experience as lag comes from low fps and a rising entity count.

Wipes and resets

How often does a wipe happen on [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10, and at what time?

Wipes on [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10 follow this rhythm: every Wednesday at 06:22, every Friday at 03:52 and every Saturday at 09:49 UTC. Due next on Saturday 31 October at 09:49 UTC is its wipe. Counting back, the current world began 32 minutes ago. Its tags carry a weekly wipe schedule.

What does a typical wipe day on [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10 involve?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.

Lists and tags

How should you read the tags on [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10?

gmvanilla (Game mode): This is vanilla survival; mp300 (Max players): It has 300 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^w (Weekly): It wipes weekly; ^t (Tutorial on): Those new to the game can start with the Facepunch tutorial; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EU (Europe): The server browser files it under Europe: that is the tag list [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10 publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10 appear in?

You will find [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10 on the following Rust Data Lab lists: 3x Rust servers, live, Rust tutorial servers: the live sample, EU Rust servers, measured and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 3x.

Population

Against other Rust servers, where does [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10 place?

[RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10 is #3,252 on seven-day player hours, #1,228 in Europe, and in the top 15% of all ranked servers.

How full is [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10 right now?

At the moment [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10 has 0 of its 300 slots filled. Averaged over the past week: 1 players, peaking at 1. Over 48 hours, the highest average fell at 08:00 UTC, at 1 players.

Connection

How can you connect to [RUST] Cap Story 3X \ TRIO / KIT \ TP / FPS+ 30.10?

You can connect by pressing F1 in Rust and entering client.connect 185.248.103.222:30015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://i.imgur.com/nOcAYe1.png.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^w,EU,^t,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp300
Max players It has 300 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^t
Tutorial on Those new to the game can start with the Facepunch tutorial.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.