Rust Data LabData lab · live
Live readings Servers11,704 Players60,571 Populated3,281 Fresh wipes · 3h172 Sampled every 5 min

Element card · group Modded · atomic number 15,262, its rank

Rust Cuba solo duo 2X

Offline 185.249.196.89:27000 checked 1d ago

2x moddedcarbon
Join the experiment
Atomic mass · players now 0/ 24 0% full Room to join
7-day average0peak –
Rank · atomic number#15,262top 69%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123401:0004:0007:0010:0013:0016:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608001:0004:0007:0010:0013:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctFri 16 OctThu 15 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 21:28 UTC4d ago 0 – running 0
Fri 16 Oct, 23:08 UTC13d ago 8 halved by day 1 8.9 days 0
Thu 15 Oct, 20:03 UTC14d ago 8 – 1.1 days 2
Tue 13 Oct, 19:54 UTC16d ago 11 halved by day 1 2 days 0
Tue 13 Oct, 03:22 UTC16d ago 11 – 0.7 days 0
Mon 12 Oct, 21:08 UTC17d ago 11 – 0.3 days 0
Sun 11 Oct, 22:27 UTC18d ago 11 – 0.9 days 0
Fri 9 Oct, 05:25 UTC20d ago 0 – 2.7 days 2
Thu 8 Oct, 21:54 UTC21d ago 9 – 0.3 days 0
Sun 27 Sep, 00:00 UTC33d ago 0 – 11.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 At Atlas - EU 2X … 303
    Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 805 on average 303/ 350
  2. 2 Vi Vital Rust - E… 795
    Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 624 on average 795/ 825
  3. 3 At Atlas - US 2X … 124
    Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 369 on average 124/ 150
  4. 4 Eu EU RENEGADE 2x… 358
    EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 355 on average 358/ 395
  5. 5 Ma Magic Rust #18… 230
    Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 338 on average 230/ 270
  6. 6 Mi MIRAGE RUST | … 21
    MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 319 on average 21/ 1,000

Quick answers

from the figures on this page

Server setup

What map is in play on Rust Cuba solo duo 2X?

Rust Cuba solo duo 2X runs a procedural map of size 2,000 with seed 100; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page. On the map name: Custom Map.

How is Rust Cuba solo duo 2X configured, and what rules apply?

According to its name, Rust Cuba solo duo 2X runs 2x gather. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running on it. The VAC anti-cheat from Valve is enabled.

Server details

In what location does Rust Cuba solo duo 2X sit?

There is no region on record for Rust Cuba solo duo 2X. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 185.249.196.89:27000.

Which Rust version is Rust Cuba solo duo 2X on?

Rust network protocol 2635 and build 169516 on Linux is what Rust Cuba solo duo 2X uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Rust Cuba solo duo 2X stay online?

Right now Rust Cuba solo duo 2X is offline, with its last appearance 31 hours ago. The uptime it reports suggests it restarted roughly 2 days 4 hours ago. For the last 7 full days, 68 of 168 hours were online, giving 40% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does Rust Cuba solo duo 2X perform?

In the last 48 hours, it averaged 60 server fps, with a low of 60. Buildings, deployables and everything else in the world added up to as many as 11,000 entities. Memory use peaked at 1,402 MB. What players experience as lag comes from low fps and a rising entity count.

Wipe schedule

How often does a wipe happen on Rust Cuba solo duo 2X, and at what time?

There is no next wipe to predict for Rust Cuba solo duo 2X, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 3 hours ago.

How does Rust Cuba solo duo 2X look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 5 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it didn't hold.

Tags, lists

How should you read the tags on Rust Cuba solo duo 2X?

The game's server browser reads the tags Rust Cuba solo duo 2X publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp24 (Max players): Player slots: 24; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs169516 (Build): Build number: 169516; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Cuba solo duo 2X come up?

These themed Rust Data Lab lists carry Rust Cuba solo duo 2X: 2x gather rate servers and Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

Player numbers

Against other Rust servers, where does Rust Cuba solo duo 2X place?

Rust Cuba solo duo 2X sits at #15,262 for seven-day player hours, placing it in the top 69% of ranked servers.

How many players does Rust Cuba solo duo 2X have at the moment?

Rust Cuba solo duo 2X is offline at the moment; the last sighting was 31 hours ago. Over seven days the mean player count is 0.

Connection

How can you connect to Rust Cuba solo duo 2X?

Open the console with F1 in Rust and type client.connect 185.249.196.89:27000. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp24,ptrak,$r?,v2635,gmrust,cs169516,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp24
Max players Player slots: 24.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs169516
Build Build number: 169516.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.