Rust Data LabData lab · live
Live readings Servers11,710 Players67,217 Populated3,578 Fresh wipes · 3h109 Sampled every 5 min

Element card · group Modded · atomic number 15,490, its rank

RFCGAMES.COM - EU | RUST INVADERS

Offline 185.44.80.38:28015 checked 38d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#15,490top 70%
Last wipe49d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ми МИНИ-КАРТА 2Х … 131
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 131/ 100
  2. 2 Re RETRO RUST #1 … 179
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average 179/ 225
  3. 3 Ru 404 RUST 2Х|ДЛ… 134
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 134/ 700
  4. 4 Ru RustSpain.com … 14
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 14/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 53
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 53/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 17
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average 17/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on RFCGAMES.COM - EU | RUST INVADERS?

The map on RFCGAMES.COM - EU | RUST INVADERS is procedural at size 4,500 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: Custom Map.

How is RFCGAMES.COM - EU | RUST INVADERS configured, and what rules apply?

Nothing in the name of RFCGAMES.COM - EU | RUST INVADERS gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. VAC is off, Valve's anti-cheat.

Server details

What region hosts RFCGAMES.COM - EU | RUST INVADERS?

The name of RFCGAMES.COM - EU | RUST INVADERS points to Europe, even without a region tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 185.44.80.38:28015.

Which Rust version is RFCGAMES.COM - EU | RUST INVADERS on?

Rust network protocol 2633 and build 163493 on Linux is what RFCGAMES.COM - EU | RUST INVADERS uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does RFCGAMES.COM - EU | RUST INVADERS stay up, and how reliable is its uptime?

Currently offline, RFCGAMES.COM - EU | RUST INVADERS was last seen 38 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 13 September 2026.

Wipe schedule

How often does a wipe happen on RFCGAMES.COM - EU | RUST INVADERS, and at what time?

The record holds too few of RFCGAMES.COM - EU | RUST INVADERS's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 49 days 17 hours ago the current world was made.

Tags, lists

What should you understand from the tags RFCGAMES.COM - EU | RUST INVADERS carries?

The game's server browser reads the tags RFCGAMES.COM - EU | RUST INVADERS publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163493 (Build): Build number: 163493; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RFCGAMES.COM - EU | RUST INVADERS appear in?

You will find RFCGAMES.COM - EU | RUST INVADERS on the following Rust Data Lab lists: EU Rust servers, measured and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does RFCGAMES.COM - EU | RUST INVADERS hold among Rust servers?

RFCGAMES.COM - EU | RUST INVADERS sits at #15,490 for seven-day player hours, placing it in the top 70% of ranked servers.

How full is RFCGAMES.COM - EU | RUST INVADERS right now?

No live signal from RFCGAMES.COM - EU | RUST INVADERS right now, which was last seen 38 days 2 hours ago.

Connection

What is the way to join RFCGAMES.COM - EU | RUST INVADERS?

You can connect by pressing F1 in Rust and entering client.connect 185.44.80.38:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/Jx9vRGHXkr.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs163493
Build Build number: 163493.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.