Rust Data LabData lab · live
Live readings Servers11,666 Players52,161 Populated3,273 Fresh wipes · 3h84 Sampled every 5 min

Element card · group Vanilla · atomic number 15,497, its rank

Rust The Walking Dead

Offline EU 188.82.56.95:28050 checked 35d ago

vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,497top 67% · #2523 in EU
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ми МИНИ-КАРТА 2Х … 126
    МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average 126/ 100
  2. 2 Re RETRO RUST #1 … 183
    RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average 183/ 225
  3. 3 Ru 404 RUST 2Х|ДЛ… 100
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average 100/ 700
  4. 4 Ru RustSpain.com … 8
    RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average 8/ 200
  5. 5 Ru 404 RUST 2Х|ДЛ… 44
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average 44/ 1,000
  6. 6 Ru 404 RUST 2Х|ДЛ… 17
    404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 67 on average 17/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on Rust The Walking Dead?

The map on Rust The Walking Dead is procedural at size 5,000 with seed 1110874180, made by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has Rust The Walking Dead set, and what settings are in force?

No gather rate appears in the name of Rust The Walking Dead. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Rust The Walking Dead?

Rust The Walking Dead gives Europe as its location, using the EU tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. 188.82.56.95:28050 is the address it uses.

What Rust version does Rust The Walking Dead currently run?

Rust network protocol 2633 and build 165217 on Windows is what Rust The Walking Dead uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Rust The Walking Dead for staying online?

Right now Rust The Walking Dead is offline, with its last appearance 35 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 20 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

When does Rust The Walking Dead wipe, and how often?

The record holds too few of Rust The Walking Dead's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 37 days 23 hours ago the current world was made.

Lists and tags

How should you read the tags on Rust The Walking Dead?

The game's server browser reads the tags Rust The Walking Dead publishes, which are gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): It has 20 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; EU (Europe): Europe is where the browser lists this server. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Rust The Walking Dead appear in?

You will find Rust The Walking Dead on the following Rust Data Lab lists: EU Rust servers, measured and Modded Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does Rust The Walking Dead hold among Rust servers?

Seven-day player hours place Rust The Walking Dead at #15,497 overall, #2,523 in Europe and in the top 67% of ranked servers.

What does the current player count on Rust The Walking Dead tell you?

Rust The Walking Dead is offline at the moment; the last sighting was 35 days 6 hours ago.

Connection

What is the way to join Rust The Walking Dead?

In Rust, press F1 and enter client.connect 188.82.56.95:28050. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,^v,EU,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp20
Max players It has 20 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.