Rust Data LabData lab · live
Live readings Servers11,879 Players98,401 Populated3,904 Fresh wipes · 3h400 Sampled every 5 min

Element card · group Modded · atomic number 12,278, its rank

Jump Hub

Offline 193.234.38.34:28015 checked 1d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,278top 55%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75117:0009:0010:0011:0012:0013:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 13:39 UTC2d ago – – – 0
Mon 26 Oct, 18:43 UTC2d ago – – – 0
Mon 26 Oct, 16:44 UTC3d ago – – – 0
Fri 23 Oct, 20:42 UTC5d ago – – – 0
Fri 23 Oct, 19:25 UTC5d ago 0 – 2.9 days 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ру РУССКИЙ ДЛЯ НО… 181
    РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 EU · groups of 8+ · weekly · 111 on average 181/ 300
  2. 2 Ra RaidLab 0
    RaidLab groups of 8+ · 32 on average 0/ 50
  3. 3 Eu EU Hub 01 0
    EU Hub 01 EU · groups of 1000+ · 23 on average 0/ 3,300
  4. 4 Ru 404 RUST /ДЛЯ … 4
    404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 3 on average 4/ 300
  5. 5 Wa Warriors 2
    Warriors groups of 8+ · 2 on average 2/ 100
  6. 6 As A Shockbyte Ru… 0
    A Shockbyte Rust Server groups of 8+ · 2 on average 0/ 40

Quick answers

from the figures on this page

Server setup

What map is in play on Jump Hub?

The map on Jump Hub is procedural, made by the game.

How is Jump Hub configured, and what rules apply?

Nothing in the name of Jump Hub gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts Jump Hub?

There is no region on record for Jump Hub. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 193.234.38.34:28015.

Which Rust version is Jump Hub on?

On Windows, Jump Hub is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Jump Hub stay online?

Currently offline, Jump Hub was last seen 27 hours ago. For the last 7 full days, 19 of 168 hours were online, giving 11% uptime. On 21 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on Jump Hub?

No wipe schedule exists for Jump Hub: its world is remade every few hours, and a reset of that kind is not a wipe.

Where it appears

Which meanings sit behind the tags on Jump Hub?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon; ^x (Unknown flag): No Facepunch documentation covers this flag: that is the tag list Jump Hub publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Jump Hub appear in?

You will find Jump Hub on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does Jump Hub hold among Rust servers?

The seven-day player-hours table has Jump Hub at #12,278, in the top 55% of ranked servers.

What does the current player count on Jump Hub tell you?

The last recorded sighting of Jump Hub was 27 hours ago, and it is offline now. A seven-day sample gives 0 players on average and 1 at the top. The busiest point in the last 48 hours came at 17:00 UTC, averaging 0 players.

Getting on

What steps get you onto Jump Hub?

Open the console with F1 in Rust and type client.connect 193.234.38.34:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,^z,^y,^x,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^z
Modded You will find it under Modded: the game is altered by plugins or settings.
^y
Carbon Plugins run on Carbon.

Other

^x
Unknown flag No Facepunch documentation covers this flag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.