Element card · group Modded · atomic number 12,278, its rank
Jump Hub
Offline 193.234.38.34:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 13:39 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 18:43 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 16:44 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 20:42 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 19:25 UTC5d ago | 0 | – | 2.9 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer setup
What map is in play on Jump Hub?
The map on Jump Hub is procedural, made by the game.
How is Jump Hub configured, and what rules apply?
Nothing in the name of Jump Hub gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. The VAC anti-cheat from Valve is enabled.
Server details
What region hosts Jump Hub?
There is no region on record for Jump Hub. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 193.234.38.34:28015.
Which Rust version is Jump Hub on?
On Windows, Jump Hub is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Jump Hub stay online?
Currently offline, Jump Hub was last seen 27 hours ago. For the last 7 full days, 19 of 168 hours were online, giving 11% uptime. On 21 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on Jump Hub?
No wipe schedule exists for Jump Hub: its world is remade every few hours, and a reset of that kind is not a wipe.
Where it appears
Which meanings sit behind the tags on Jump Hub?
gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): Plugins run on Carbon; ^x (Unknown flag): No Facepunch documentation covers this flag: that is the tag list Jump Hub publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Jump Hub appear in?
You will find Jump Hub on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does Jump Hub hold among Rust servers?
The seven-day player-hours table has Jump Hub at #12,278, in the top 55% of ranked servers.
What does the current player count on Jump Hub tell you?
The last recorded sighting of Jump Hub was 27 hours ago, and it is offline now. A seven-day sample gives 0 players on average and 1 at the top. The busiest point in the last 48 hours came at 17:00 UTC, averaging 0 players.
Getting on
What steps get you onto Jump Hub?
Open the console with F1 in Rust and type client.connect 193.234.38.34:28015. The Launch Rust button on this page does the same job through Steam.